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#1
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That's odd, all the game text sho9uld be in the language files, maybe something's overriding the changes you made. How are you storing your modifications? Are you overwriting the original files or saving them in a custom lng file inside the mod directory?
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#2
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Quote:
But here comes the solution for your problem: The icons aren't stored in textures as one might suppose, but inside the file data.kfs. There you have to look for tex1.dds to tex11.dds You can convert those to jpgs with dds converter (freeware). But beware, those files aren't sorted in categories but quite a razzle-dazzle. Well, you'll see what I mean |
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#3
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Bah, those were exactly the files I was looking for (already been answered on russian forums) but I never thought of looking into data.kfs, idiot.
Thanks for pointing me in the right direction, seems like items are stored in tex9.dds so it should be easy enough to add new icons now. Oh an what I was trying to say, make a new language file for your edits (something like de_!!fixes.lng), archive it in a custom KFS and put it inside the mods folder. That way your changes should take priority over other language files currently in the game (and you can share it with others if you want). Last edited by Keneth; 11-29-2008 at 03:14 PM. |
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