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Tips and Hints Different solutions, tips and hints.

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  #1  
Old 11-23-2008, 09:28 PM
Keneth Keneth is offline
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Most of these have already been explained, all you gotta do is actual read it. But I'll play ball for a bit, the stats are the same for any character, Int takes priority over Atk and Def, you'll want to have high rage since you'll be relying on spirits more but mana should take priority since you won't have much of it. Leadership depends on how good your skills are, prior to lvl10 it's somewhat of a waste but it might make things too hard for you. As for the units, you'll want less ranged ones due the fact that your nuking abilities will be diminished significantly but besides that, it's no different than with any other character. Royal snakes, bears, thorns at the beginning, maybe an archmage for the shield, swordsmen are alright, skeleton archers for ranged damage, inquisitors if available, devilfish for lots of damage with high crit range, griffons for excellent tanks etc. It depends a lot on your style, whether you're going for 0 losses, and what spells/items you have available.
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Old 11-23-2008, 10:05 PM
laffwis laffwis is offline
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ok, thanks.

didnt expected that INT for a warrior is still top priority.
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Old 11-23-2008, 10:08 PM
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Metathron Metathron is offline
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Intelligence a priority for a warrior? Is that because of the difficulty level? Because otherwise it doesn't make that much sense
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Old 11-23-2008, 10:10 PM
Smash Smash is offline
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Top prior is leadership value.
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Old 11-23-2008, 10:19 PM
Keneth Keneth is offline
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Intelligence and Leadership take priority over anything for any character. Being a warrior is a handicap since you'll still be relying just as heavily on spells but you won't be able to cast as many of them as a mage or have the perks of a paladin like the rez scroll, so you'll want them to be as strong as possible, hence every point counts. Being a warrior also means that you won't get it offered very often at levelups and more of the shrines on the map will be atk/def/rage rather than int/mana.
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Old 11-23-2008, 11:07 PM
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Metathron Metathron is offline
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I've only ever played on Normal, so that might be why I have to disagree. With a warrior, I've used different mass spells like bless, battle cry, haste, or stuff like slow or doom, which certainly don't require your intelligence to be high, do they? Striving to have 15 points of intelligence just to increase the duration of your spells by 1 was not even remotely a priority in my game as warrior. In fact, in my current game as paladin, I tend to avoid intelligence on level ups altogether.

Like I said, this difference of opinion probably stems from the difference in difficulty levels, but even on impossible I don't see why a warrior should invest in casting destructive spells (that require high intelligence) rather than utilizing order/distortion magic to boost his already formidable army (due to high leadership, attack and defense values).
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Old 11-24-2008, 12:08 AM
Keneth Keneth is offline
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I haven't said anything about destructive spells, in fact chaos school can be skipped more or less by a warrior as he'll be too busy casting other spells to use any of them effectively save Sacrifice. But having a high intelligence makes a huge difference with spells like magic axe, ghost blade (these become useless in the second half of the game but can make a make fights a lot easier at the beginning), resurrection, heal, sacrifice, phantom, etc. I've never once used use bless, battle cry, doom, slow, and many other buffs, it seems like a waste of spell when you can make another phantom or reduce the enemy stack to avoid losing any troops in the long run (making cannon fodder costs less than resurrecting troops). And having that one extra round on haste, stoneskin, magic spring, invisibility etc. can also turn the battle largely in your favour. Don't misunderstand here, even if you take every chance you get to boost your int and use every item, you'll still have a hard time getting anywhere past 30. But the point is, 1 point of intelligence will make a much bigger difference than 1 point of attack or defense, especially since you can get these at every turn if you want.
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