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Battle mode Strategy, hints, questions

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  #1  
Old 11-21-2008, 09:00 AM
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Gatts Gatts is offline
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It is normal - but don't worry - if you will search this forum - you will find not few tactics how to regain mana/ rage regardless this "bug" / "feature"

Also I believe that you get 50% less mana/ rage after 10th turn and nada after 20th turn

as Nike-It added in his post (see above)
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Last edited by Gatts; 11-24-2008 at 11:22 AM.
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  #2  
Old 11-24-2008, 09:36 AM
ywhtptgt ywhtptgt is offline
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Quote:
Originally Posted by Gatts View Post
It is normal - but don't worry - if you will search this forum - you will find not few tactics how to regain mana/ rage regardless this "bug" / "feature"

Also I believe that you get 50% less mana/ rage after 10th turn and nada after 20th turn
Still, that's kinda annoying. Not like it prevents players from exploiting the A.I. using Healing Spring + Drain Rage + Poison Rain combo.
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Old 11-24-2008, 11:26 AM
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Gatts Gatts is offline
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Originally Posted by ywhtptgt View Post
Still, that's kinda annoying. Not like it prevents players from exploiting the A.I. using Healing Spring + Drain Rage + Poison Rain combo.
Look at this from following point of view:
in original KB all shooters had limited ammo (as in HOMM series)

In this KB tL is mage considered the most powerful masta blasta.
Hence very soon in da game a lot of player (even the less skilled, for instacne me... as I don't plan/ tactisice a lot, of at all) would find out that all you need is combine slow/ haste / glot's armor (in archers/shooters phase) and than you would need on huge stack of fast units (griffins/ lake dragonflies) and just move around the battle field to get enough mana for infinite fireballs... eeeeck
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Old 11-24-2008, 01:52 PM
Keneth Keneth is offline
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It should be obvious that it's not a bug since the game clearly explains why mana and rage decrease in the battle log. Personally I think it's a good feature, it makes sense and takes some skill to work around it.
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Old 11-25-2008, 12:42 PM
ywhtptgt ywhtptgt is offline
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Quote:
Originally Posted by Gatts View Post
Look at this from following point of view:
in original KB all shooters had limited ammo (as in HOMM series)

In this KB tL is mage considered the most powerful masta blasta.
Hence very soon in da game a lot of player (even the less skilled, for instacne me... as I don't plan/ tactisice a lot, of at all) would find out that all you need is combine slow/ haste / glot's armor (in archers/shooters phase) and than you would need on huge stack of fast units (griffins/ lake dragonflies) and just move around the battle field to get enough mana for infinite fireballs... eeeeck
Like people are not doing that despite the limitations... In fact, mages are at a much better situation in bypassing this restriction thanks to their large mana pool, high int, and higher magic. So in the end, it is just penalizing warriors and pallys more than mages.
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Old 11-26-2008, 12:44 AM
MajorS MajorS is offline
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Originally Posted by ywhtptgt View Post
Like people are not doing that despite the limitations... In fact, mages are at a much better situation in bypassing this restriction thanks to their large mana pool, high int, and higher magic. So in the end, it is just penalizing warriors and pallys more than mages.
Which would be a reason to play mage instead. Its not like Warriors and Paladins were supposed to be just as good.
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Old 11-26-2008, 06:03 AM
ywhtptgt ywhtptgt is offline
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Originally Posted by MajorS View Post
Which would be a reason to play mage instead. Its not like Warriors and Paladins were supposed to be just as good.
Which further reduces the incentive to play as Warriors or Paladins.
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  #8  
Old 11-26-2008, 12:22 PM
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Doesnt for me. On impossible i actually liked my Warriors 30k Leadership instead of 22k for my Mage.
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  #9  
Old 11-26-2008, 01:29 PM
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Gatts Gatts is offline
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Quote:
Originally Posted by ywhtptgt View Post
Like people are not doing that despite the limitations... In fact, mages are at a much better situation in bypassing this restriction thanks to their large mana pool, high int, and higher magic. So in the end, it is just penalizing warriors and pallys more than mages.
That is the point - knowing about it is 1st difference - I found about it on this forum
Now I know about it, still I don't use it (too much "work")
For me still applies pareto ratio 80/20 -> it is much better to lose some units than extend most battles above 40 turns to not lose them.

By this feature only the most strong-willed / skilled players will benefit from the "unlimited mana" strategy.

For me it stayes only as hidden ace, which I do not tend to use
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  #10  
Old 12-11-2008, 10:40 PM
taltamir taltamir is offline
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if you are not trying to break any records, its simpler and faster to just finish the battle earlier, and repurchase lost troops rather then suffer through a long drawn out tedious battle to do so... its not a bad feature though, it just means you have to be really dedicated to exploit the AI.

Anytime someone begins talking about balance I suggest that they think about the real world. Air planes? tanks? swords? guns? When you know the rules of the physical world you can exploit them to create amazing things like computers and planes, and when you have such amazing exploits you don't say "dear lord who art in heaven, I would like to report an exploit bug" in your daily prayer, no, you use it to your advantage.
I would like to see a person who spent 20 years mastering every martial art (he was very talented to begin with, and had the best teachers) fight an airplane. You just can't.
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