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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 11-20-2008, 10:46 PM
dflion dflion is offline
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Join Date: Nov 2007
Posts: 319
Cool Can AI switch targets?

Hope the following answer helps your query 99thFlyby.

When making campaigns in IL2 1946, at the beginning you often see 'Select the highest rank before commencing the campaign'. This then puts you in command of the whole flight/squadron. Using the 'Pilot voice commands' (TAB) you now have total control of your flight/squadron.
To stop your Stukas repeatedly attacking the convoy you select the 'Tactical voice command' then select 'rejoin' - your Stukas will break-off their attacks and rejoin you.
You can then issue new commands to attack new targets - once you have 'padlocked/highlighted' them either in the air or on the ground.

To take this a bit further, I would imagine Oleg is working on new dynamic set of pilot voice commands for SOW/BOB which will give us all much more control than with IL2. For example -if your leader is shot down your wingman may take-over command (you may be flying as a wingman). You may see a new 'voice command' - 'Takeover command' which will immediately give you 'leader status' with all the necessary command privileges to command your flight/squadron.
Ground control will be much more comprehensive in SOW/BOB, for example 'climb to 3,000m', target distance 5kl, vector 120 degrees etc. I would be interested in having some futher discussion with this aspect of the game.

Zapatista - I fully agree with your comments - SOW/BOB must have a true dynamic campaign engine.

DFLion
 

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