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#1
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Adamus could possibly be somewhat overpowered at the end of the game, yes. Depending on how high your attack is at the time, you could get a huge damage bonus. At the moment I'm looking at how to fix Elly and Gendalf, the latter has a bit of a problem as there is no "-X% leadership req of all units" item mod, there's only a handful specific ones which combined do cover a lot of the units but not all of them. A possible workaround could be to change the parameters of the function for griffins by expanding it to all units but this would mean that I would have to completely change that griffin banner which gives -30% leadership req for griffins. Not a big price since I reckon not many people use it but I'd rather see I didn't have to make compromises to make something work. The actual functions are probably hardcoded so at the moment I don't see any alternatives other than changing what the baby does. Thoughts?
Oh and as a side note, making new babies probably shouldn't be much of a problem, if anyone has any nice ideas let me know. Haven't tested it yet though, will get around to it once I finish the game (in a day or two). |
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#2
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I would suggest not as many % values but more absolute values, also +gold and +experience are in my eyes still a waste of a slot (even +1 int is better than +5% gold). I still dont like the idea of a random bonus tho. So since my second game im playing no babies
Last edited by MajorS; 11-16-2008 at 07:54 PM. |
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#3
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Percentile values are weak early on and strong(er) later in the game. And yes, gold bonus is rather useless, even on impossible you probably get enough gold, hence I gave it to Googlik who has a +5 intelligence bonus (which is a whooping +50% to spell efficiency!). As for experience I'm not really sure, I find that a good bonus but yeah, it seeems like a waste of an item slot, I'm considering adding a more effective bonus, or at least double the gain.
Oh and as I understand it, there won't be any spouse system in the "expansion" (let's face it, it's a sequel Last edited by Keneth; 11-16-2008 at 08:06 PM. |
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#4
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Are the babies you get with Xeona better than the frog princess? I'm not giving up two weapon slots for a crap kid, there are enough of them in the world allready
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#5
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I haven't changed what babies can be delivered by which wife, I could try expanding each array so it includes all of the babies but I haven't heard any requests for that so far. You can control which to get by specifying it in each wife's code block but the point of this mod is to make every kid equally desireable so I'd much rather see some advice on how to achieve that.
Next version is coming soon btw, I've done some work already but I'd like to finish the game first. |
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#6
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I've noticed what is probably an undesirable side effect of this mod; the elven wife won't have children, you can start the dialogue with her, but the little pop up window simply won't appear.
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#7
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Have you tried without the mod? I'll get the option of marrying her shortly so I'll test it but I don't see how this would have any effect on her ability to have children since the wife data isn't changed in the slightest. It's possible that I made an error with one of the children and it's no longer able to spawn (sounds horrible when I put it that way
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#8
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I'd just like to inform the creator of this mod and anyone who has downloaded it that the hosting site attempts to download a trojan surreptitiously when you access the download page. Perhaps you should host the file on the forums or host it on a more secure filehost.
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#9
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That's odd, it seemed like a nice stable site to me. I'll move the file somewhere "safer", although internet security is really the responsibility of the client-side party.
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#10
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This seems like a great mod! Nice work
One question though, do I need to start a new game in order for it to work? |
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