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#1
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The idea is not to get hit in the first place. Especially on impossible when battles towards the end are all have a "very strong" to "impossible" rating.
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#2
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I'm using following setup:
1. Inquisitors 2. Red dragons 3. Emerald dragons 4. Evil Beholders 5. Shamans 6. Royal thorns 7. Black dragons Rage spirits used: Glot's armor, Ice orb, Time back Spells used: Hypnotise, Ressurection, Gift, Blind, Gift Usually fight opens with (have +initiative on first turn talent) hypnotise + holw wrath + beholders taint + ice orb + shaman's totem + dragons pick on 1 other unit. After that it is piece of cake and ressurection time for all units. Right now i'm playing paladin on normal, killing Haas labyrinth without losing a single unit. |
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