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| King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend. |
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#1
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Thinking about the little that we know so far, I have a couple of questions...
1. Will Princess Amelie be the only character you can choose? If this is so (as it appears to be) will there be any replayability in the game at all? Currently we have 3 different classes. 2. Will the tech tree be altered? (Might, Mind, Magic). Does this mean there will only be one tech tree, or what? 3. The pet dragon sounds okay, but only 9 skills compared to 16 in the main game is a bit of a reduction. Will there be any diversity in the way you play the game? 4. Will Princess Amelie marry husbands and have children etc. Personally I wouldn't mind, but I doubt the developers will do it like this. Will there be another system in place instead? Basically, what I've read about the expansion sounds really good (Princess Amelie, pet Dragon, new game world) but I am wondering how much replayability the expansion will have. |
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#2
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Princess Amelie will have multiple husbands. She will be able to marry another man without divorcing or dumping down previous husband when she meets new handsome guy; i.e. polygamy or fraternal polyandry, to be exact. Fraternal polyandry is not uncommon among royal family or in higher nobilities. These husbands are her trophy husband. But only one husband at a time will be active and help her in battle with enemy. She will switch husbands as freely and frequently as she change her evening dress. No divorce severance incurred. She will not have baby. She is too busy to waste 10 months for pregnancy. Fighting pregnant girl? No way! Last edited by aaaaa; 11-01-2008 at 06:50 AM. |
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#3
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#4
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Thinking about the little that we know so far, I have a couple of questions...
1. Will Princess Amelie be the only character you can choose? If this is so (as it appears to be) will there be any replayability in the game at all? Currently we have 3 different classes. Sure, there are still 3 classes. 2. Will the tech tree be altered? (Might, Mind, Magic). Does this mean there will only be one tech tree, or what? Skill trees will be changed significantly, with new skills added. Also, the whole Medal thing will act sorta like the 4th tree. 3. The pet dragon sounds okay, but only 9 skills compared to 16 in the main game is a bit of a reduction. Will there be any diversity in the way you play the game? No details yet. 4. Will Princess Amelie marry husbands and have children etc. Personally I wouldn't mind, but I doubt the developers will do it like this. Will there be another system in place instead? Apparently, the family system is replaced with hirable henchmen. Last edited by Amamake; 11-01-2008 at 06:50 AM. |
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#5
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I am looking forward to the expansion, though it sounds like the aesthetic customizability of the hero seems to have been reduced. In King's Bounty: The Legend we can chose from 3 heroes and I can name myself how I want to - in the expansion, there will, apparently, be only one hero choice (though three classes - but one hero means one possible look) and there is seemingly a pre-set name.
Of course, the gameplay is ultimately much more important and I am sure the expansion will deliver there! |
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#6
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Won't our current characters have access to the new contents of this expansion (new level-cap, storyline, etc.)? That's extremely dissapointing!
An expansion pack is supposed to be an enhancement to a game.... not a complete stand-alone! Last edited by Brynjolfr; 11-02-2008 at 03:40 PM. |
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#7
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- new storyline, new gameworld
- new woman hero: princess Ameli with more 50 levels - hero can flying on the pegassus at the global map * 3 clasess: warrior, paladin, mage with only one portrait * medail for excellent playing with bonuses * new rage spirit - domesticous dragon with 9 unique attacks * new race - lizards * promptly traveling on the sea * you can hire the squire * contract system for chase trophies * improved RPG system with more abilities, tree system 13-13-14 * new Traveling magic for the global map and some new spells * 5 new unique bosses: Borer, Gremlion, Archidemon Baal etc. Added infos from devs at russian forum: * best optimalization for minor system requirements * playing time more 10 hours * quickly hero leveling * more complicated battles * demo - maybe * you can't attack from the air * abilities have 8-12 levels (in old KB only 3) * spells have again 3 levels * release date is maybe april 2009 (russian version) * not multiplayer * more colors for Drago spirit (yellow, black, blue...) * flying is for quickly traveling too |
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#8
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I'm glad they are keeping the Warrior/Paladin/Mage system. I was concerned that the game would be much less replayable without it, so I am happy about that. 10 hours playing time? As opposed to 60-70 for the original game? Or do you mean 10 MORE hours than in the original compaign? No multiplayer sucks, but I can live with it. |
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#9
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Now they are talking about a "big online project" they're gonna do after this game is finished. Last edited by Amamake; 11-03-2008 at 06:42 AM. |
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#10
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This all sounds very, very good. Thanks for the info, you made my day!
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