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| Tips and Hints Different solutions, tips and hints. |
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#1
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I win.
I got bored by level 28, so I rushed through to the end. It's pretty funny that the 'boss fights' are very easy compared to the Overwhelming and Impossible stacks wandering around, but there it is. I finished on day 36 with over 2 million gold. Score of 1274. However, there were HEAPS of things I didn't do this time, like close the Demon portal, completely clear out the Land of the Dead and the Gremlin Castle, and I virtually didn't touch anything in Murock at all. So I probably would have finished on level 30 at about day 40-42 if I could have been bothered. Looking at the stats, it is no surprise that I killed stuff with spells (51%), troops (46%) and rage only 3% I barely used the ragebox at all towards the end, only Soul Drain. My best unit was Sprites with a massive 21.3% of total kills! When you consider I only reached Ellinia at level 19, you can see how overpowered a big stack of Sprites/Lake Fairies with Anga' Ring equipped is. For the final fight I had red, green and black dragons, Sprites and Horsemen. I nuked them on turn 1 and finished on turn 2. Talk about anticlimax. I think this thread has proved that not only is this game possible on Impossible as a Mage, it's not even that hard. I thought I would struggle with money but I had over 2 million gold at the end, and I wasted a lot on Armageddon when I couldn't be bothered to fight properly. So money just isn't an issue for a Mage, period. I've really had enough of King's Bounty for now. I need a rest. |
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#2
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Quote:
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#3
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I've got The Witcher: Enhanced Edition which I bought FOUR WEEKS AGO and I'm still in the prologue. Also Vampire: The Masquerade Bloodlines. So I think it's RPG time.
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#4
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Don't forget to get wesp's fan patch for bloodlines. That is one awesome but rushed game with millions of bugs and unfinished features.(Especially the clan perks/histories a la fallout) The tragic death knell of the holy Troika. Still, they pulled through an amazing writing and atmosphere under Brian Mitsoda.
I'm plannin on gettin TW too. Too much hype with that game |
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#5
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Great going...
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#6
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heh I am alternating between TWEE and KBtL. I just made it to chapter 2 of TWEE.
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#7
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i am still suck in land of death with my paladin at lvl 22. havent been motivated to play when fights takes 20 min at least to finish.
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#8
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i've a question. do you have any problems to reach a higher level since you need far more xp on "impossible mode". i'm playing with a mage now and am still in darion, everything is going smooth but i think i get too little xp to reach level 10 before going to freedom islands which i used to have when playing on "normal mode".
and also a question to leadership. when should i start to go for leadership when leveling up? i'm at level 7 now and have only about 1700 including the flag which gives me 800. so my base leadership is only about 900 and thats really very little. thanks for any suggestions |
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#9
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Thanks Eldritch for the tip re: Bloodlines patch. Got it now.
Laffwis, no it scales appropriately. Enemy stacks are 170% bigger and levels take 170% more experience, so it balances out. From memory, I am always around level 9, not 10, when reaching Freedom Isles so you are doing the right thing. I would go for leadership all the time. IMO Attack and Defense modifiers are somewhat overrated. My order of preference (as a Mage) would be: 1. Leadership 2. Intellect 3. Mana 4. Attack 5. Defense 6. Rage |
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#10
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In the early game, leadership is close to useless. You should win all of your fights with intelligent spell usage, and with mage towers replenshing mana instantly, there's no reason not to do this at all. It's the fastest way to win battles, and it takes no losses.
At the end of the game, the difference of a few hundred leadership literally has no impact. On the other hand, attribute modifiers scale pretty well. I agree with you somewhat that defense is not all that useful. The stacks in the late game are so big that you need to minimize the number of times you are struck. And if you're not being hit, then there's no point in defense. But attack is still mildly useful, as it will help you focus fire on a single stack and wipe it out, with spells, in a single turn. Three points in attack is +10% damage. That's not jaw dropping, considering 1 point in intellect does ~+11% damage to spells. But it's nothing to sneeze at. I also disagree with you about rage. Rage is incredibly useful, not always for killing stacks -- although maxed underground blades, blackhole, and soul drain are good for that. It is useful for crowd control and support. Ice thorns can delay melee stacks for two turns. THe stonewall can delay them for one. Timeback can effectively delay an entire army for a turn -- just send in a big stack on a suicide run, absorb all the blows (perhaps casting kamikaze on that same stack), then timeback to get your unit back to full strength. Glot's armor, with a bit of investment, can allow you to cast armageddon TWICE without taking any losses. Chargers can essentially duplicate the effect of the most overpowered item in the game (devourer of fury), and improve the efficiency of the somewhat cheap invisibility tactic that can allow you to go through the entire game with no losses, at least if you can find invisibility early. Unfortunately, for the mage rage does not build up quickly. ANd inquisitors that are useful in the early game simply don't cut up, as damage dealers or rage builders, in the late game. Especially if you are going to build up black hole and/or soul drain, you need some serious rage. Seven roasted rats help, but I would take rage/mana over attack/defense any day of the week, and certainly over leadership too, at least until lvl 10-15 or so. Intellect and mana are fairly straightforward. These are the bread and soy butter of the mage, and well worth investing in. If you have a big mana pool, you can pull some pretty crazy stuff -- such as the double armageddon with glot's armor first turn. In sum, my ranking would be the following for early game: Intellect Mana Rage Attack Leadership Defense Starting at around level 15, I would say: Intellect Leadership Mana Rage Attack Defense Last edited by Dorkus; 10-29-2008 at 06:10 PM. |
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