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| Adventure mode All you want to know about adventure mode (may contain SPOILERS) |
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#1
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Sorry, I meant Reaper's XP not your character's XP. From what I understand, your character gets experience based strictly on the number of units you wipe out regardless of how you do it. But the spirits of rage gain xp based on the skills they use AND who they use it on and several other factors. So it's very easy to level Zerock with Underground Blades, especially if you're hitting level 5 units. Reaper is also easy to level if you use Soul Drain on say Black Dragons or Black Hole on level 5 units.
My Reaper didn't hit level 30 because I used Time Back 95% of the time, and Rage Drain the other 5%. |
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#2
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I never hit level 30 until I started taking the paladin skills to gain extra exp. Both games I took the skill I hit level 30 (one was mage on hard the other was paladin on hard). I forget what the skill is called but with the mage game I only took the first two levels of that skill and I took them very early. The paladin game I had extra mind runes so I took that skill all three level and the second skill that gives you extra exp against undead.
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#3
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Quote:
basically my tactic with him - and later the giant spider too - is to attack him only with troops who have "no retaliation" ability, or with cloned stacks. For the turtle, my troops were: Royal Snakes, Griffins, Alchemists, Inquisitors, Evil Beholders. I just went straight for the Turtle with the Snakes, then cast Phantom Image on my snakes. All the others attacked the turtle afterwards, except the griffins. Next round I hit him again with everyone and used the Inquisitors to resurrects the few snakes that died. For the Spider, (I had almost the same troops but the last 3 were replaced by Giants, Evil Beholders and Shamans) I always killed off all the spawned spiders, while my Snakes, cloned snakes and cloned Giants were hitting the Spider. That way, he attacked me directly only twice during the whole battle, otherwise he just kept summoning the useless spiders. Even the Shamen could easily take out one stack of those without fear of retaliation. I have split my Griffins to help in the cleanup. |
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#4
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I finally completed my own no loss Paladin on impossible game. I have a screenshot there of my longest battle (except the final battle), which went for 209 rounds. The only way I could get spell points was to use chargers, so I was getting 4 spell points every 5 rounds. Then on some occassions I had to summon the ice ball to put in front of the 2 Alchemists that were left. The worst thing was is that I had to do the battle twice as the game crashed before I got to save it after the first time. The final battle went for about 350 turns, I forgot to take a screenshot in my haste to save it incase it crashed. It took about 4 hours to finish that fight.
The battle arena goes a bit crazy after 100 odd rounds, you'll see that some hexagons are missing for one. The biggest pain of all is that when Lina summons the chargers and you cant see where they are, so you have to go to every hexagon on the arena to hope you run into it. Finding out that you can use Time Back on killed units after as many rounds as you wanted was a lifesaver. I lost my Elves in about round 3 of the final battle and didnt resurrect them until about round 100. The same with my Inquisitors, they were down to about 12 left at the end of round two so I cast time back on them and then I lost them the very next round, I then got them all back about 10 rounds later. I love pain mirror. That is all. |
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