![]() |
|
|||||||
| IL-2 Sturmovik The famous combat flight simulator. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
Approx. up to 35.000 for single engine fighters and 50.000 for dual enginers external models. All editable mesh triangles. As far as I recall. Correct me if I'm wrong.
|
|
#2
|
|||
|
|||
|
Is that supposed to be "35" or "35,000"?
|
|
#3
|
||||
|
||||
|
Quote:
thanks! Flyby out
__________________
the warrior creed: crap happens to the other guy! |
|
#4
|
|||
|
|||
|
Flyby, that's about ten times more than in IL2.
|
|
#5
|
||||
|
||||
|
I hope that high poly count makes aircraft look absolutely gorgeous before I blow them out of the sky!
Flyby out
__________________
the warrior creed: crap happens to the other guy! |
|
#6
|
|||
|
|||
|
Quote:
|
|
#7
|
||||
|
||||
|
From a rendering perspective, what components of a pc will be most important? When does monitor resolution play a part? Are current mid-level GPUs (like a 4850) going to be up to the task? While strictly related to poly count rendering, do you think a quad core will yeild better performance than a dual core, both with the same clock?
thanks! Flyby out
__________________
the warrior creed: crap happens to the other guy! |
|
#8
|
|||
|
|||
|
From a rendering perspective, I'm pretty sure it goes in this order:
1. GPU 2. CPU 3. RAM If you have a stout GPU with as much frame buffer as you can get (I'd say 512 would be low-end by mid 2009), a good dual core CPU with lots O' on-board cache and 2GB RAM for XP, 4GB for Vista then you should be able to run most anything. Also, by mid-09, quad core CPU's will likely be more common with more games and code written to utilize all 4 procs whereas a good dual core is often superior in games right now. To speculate as to what will be "acceptable" (being a relative term) to run BoB:SoW, then that's anyone's guess. p.s. Monitor resolution always plays a part. Increasing the resolution places higher demands on your rendering components where lowering resolution lightens the load...in a nutshell. |
![]() |
| Thread Tools | |
| Display Modes | |
|
|