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King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend.

 
 
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Old 10-05-2008, 12:21 AM
Darkhon Darkhon is offline
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Join Date: Oct 2008
Posts: 11
Default Emperor's Bounty!

So for King's Bounty II or an expansion here is my thought:

We've all saved the frog princess, we've all helped the village, blech.

How about giving us a chance to START off Evil and only go good if we really want too?

Premise:

Three classes (Using a similar mechanic to what you already have, although you may want to tweak the skill trees)

--Warlord (Basically the Warrior, the Warlord is all about Rage. A few tweaks on this existing Warrior class, perhaps allowing him to more effectively lead Robbers and Bandits especially!)

--Death Knight (As a Paladin, only tweaked to be focused on undead and gets a bonus for slaying the virtuous)

--Darklord (Basically Mage, they start off with bonuses to lead Evil troops, snakes, necromancers, spiders, goblins/orcs etc). Not just a Necromancer though, so don't focus strictly on undead.

You have been created by the Nameless One to bring Dread into the world and seek out ancient artifacts that he needs to complete his foul conquest of the world.

Along the way, the player will begin in the "Forgotten City" and proceed through the underground cities of the dark elves and evil Dwarves, goblins, etc.

You do not always have to do the foulest thing, there should be options in the quests to be helpful, especially early on when you are building up things for your master.

However, if you want to crack some skulls to make sure your master's underlings are serving him properly, and consolidate power that works too.

Eventually, you must lead the invasion into the above ground.

surprise surprise, it's basically the game world in the first campaign. "Scouting Ahead" of the main invasion force, you must soften up and test the weaknesses for your master (In other words, travel alone). When you finally complete all the quests in a given area though, the invasion force will arrive and conquer it (Changing the map somewhat)




Some other ideas to add to that:


"Squires". In addition to recruiting a Wife and child, how about a Squire/Apprentice that works much like a Wife except in addition it has it's own slots for two reserve troops.


I think I love all those interesting twists like that in the game.

But let us play a bad guy, and I bet you will get some serious interest about breaking the mold.
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