Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King's Bounty: The Legend > Battle mode

Battle mode Strategy, hints, questions

Reply
 
Thread Tools Display Modes
  #1  
Old 10-03-2008, 07:53 AM
fell fell is offline
Approved Member
 
Join Date: Sep 2008
Posts: 31
Default

Quote:
Originally Posted by KuPPeRz View Post
Correction: I claimed to kill enemies NOW within 3-4 rounds with an all melee class, I never said I am fighting strong enemies with 3-4 rounds with an all melee class but i'm sure it wouldn't take much longer than that anyways. Dude lets just face it, you don't know everything. Stop talking shit about other peoples strategies, your ruining this thread.
Someone pointed out your flawed strategy you then acted like a twat to them. I examined your strategy and have explicitly told you why its extremely flawed. No reason to get snippy. You asked for feedback and you have received it.

Use this as a lesson to improve and move on. Your constant sniveling it uncalled for so try to keep it on topic.
Reply With Quote
  #2  
Old 10-03-2008, 10:23 AM
megakill megakill is offline
Approved Member
 
Join Date: Sep 2007
Posts: 152
Default

Actually towards the end of the game I stopped using ranged units at all.
My final army was - Giants, dragons, dragons, dragons, dragons :=)
I loved the Green ones for their mana recharge ability
Reply With Quote
  #3  
Old 10-03-2008, 10:39 AM
kennec kennec is offline
Approved Member
 
Join Date: Sep 2008
Posts: 108
Default

Quote:
Originally Posted by megakill View Post
Actually towards the end of the game I stopped using ranged units at all.
My final army was - Giants, dragons, dragons, dragons, dragons :=)
I loved the Green ones for their mana recharge ability

ye green ones are wonderfull. wich places did u find em on?
Reply With Quote
  #4  
Old 10-03-2008, 11:30 AM
megakill megakill is offline
Approved Member
 
Join Date: Sep 2007
Posts: 152
Default

Quote:
Originally Posted by kennec View Post
ye green ones are wonderfull. wich places did u find em on?
Can't remember exactly, plus actually there is a lot of randomness in the game, so every time experience is different.
I think there were some in the Undead lands, plus some eggs. Then there was some quest in Demonis(?) that sent me to Dragon astral plane, there were lot's of eggs of red and green ones. And then in Elven lands (in the maze) there were a few places that sold like 30-40 dragons each.
Reply With Quote
  #5  
Old 10-03-2008, 11:38 AM
BurningCold BurningCold is offline
Approved Member
 
Join Date: May 2008
Posts: 104
Default

My unit layout has changed many times to fit with both my suplly and the current area, but the following have been my key combos this far.

At the start i had priests, archmage, archers, swordsmen, and thorns (cheap and very powerful when combined with priests' bless)

Towards the IoF, i had basically the same except i had archers, swordsmen, guardsmen, sea dogs and pirates (both being in high supply and very useful)

Right now im in the dwarven lands, and have yet to get the knights from the dwarf king, so im running with Cyclops (powerful ranged tanks), cannoneers (pure rape with salvo), alchemist (not a huge fan at all of these guys but the supply and demand required me to use them), dwarves (these warriors arent the highest in number but are very strong and good tanks), and to fill in the last spot ive got miners which i use mostly like peasants as cheap cannon-fodder and rather powerful close range defender for ranged units when dwarves cant help.
Reply With Quote
  #6  
Old 10-03-2008, 12:08 PM
megakill megakill is offline
Approved Member
 
Join Date: Sep 2007
Posts: 152
Default

Quote:
Originally Posted by BurningCold View Post
My unit layout has changed many times to fit with both my suplly and the current area, but the following have been my key combos this far.

At the start i had priests, archmage, archers, swordsmen, and thorns (cheap and very powerful when combined with priests' bless)

Towards the IoF, i had basically the same except i had archers, swordsmen, guardsmen, sea dogs and pirates (both being in high supply and very useful)

Right now im in the dwarven lands, and have yet to get the knights from the dwarf king, so im running with Cyclops (powerful ranged tanks), cannoneers (pure rape with salvo), alchemist (not a huge fan at all of these guys but the supply and demand required me to use them), dwarves (these warriors arent the highest in number but are very strong and good tanks), and to fill in the last spot ive got miners which i use mostly like peasants as cheap cannon-fodder and rather powerful close range defender for ranged units when dwarves cant help.
I tried dwarven axemen or whatever they are called - mid level melee fighters. Saved me in Demon lands. The stack was giving out 6-7K damage with very few losses on their side.
Reply With Quote
  #7  
Old 10-03-2008, 03:20 PM
KuPPeRz KuPPeRz is offline
Approved Member
 
Join Date: Oct 2008
Posts: 17
Default

When using all melee with an archer, the units that can travel further like the miners were really effective. I used them once for the underground sea but wasn't receiving any bonuses for them since all my gear gives stuff to humans. Warriors having kids really isn't the greatest either. They give mana bonuses and it really isn't necessary to have mana with the warrior, or at least I don't really make use of it at all. I'm going to try the mage or paladin after beating the game to make use of all the units I pass up constantly.

Also, the sword I got that forces you to either upgrade it to the sword of light or sword of darkness was really badass once I got it as the sword of light. Helps a ton.
Reply With Quote
  #8  
Old 10-03-2008, 10:29 PM
BurningCold BurningCold is offline
Approved Member
 
Join Date: May 2008
Posts: 104
Default

@megakill: yeah the dwarf warriors are one of my favs, and ive got the beer keg which gives +1 morale to all my dwarves so its even better. Gotta love those midgets
Reply With Quote
  #9  
Old 10-03-2008, 11:38 AM
Bonar Bonar is offline
Approved Member
 
Join Date: Sep 2008
Posts: 19
Default

Seriously, Kupperz, Fell, and Megakill. You guys could make a new thread and discuss about whose strategy is more effectives. Oh, back it up with video record of your tactic or something. Since I'm interested also to see that.
Reply With Quote
  #10  
Old 10-21-2008, 10:41 PM
Renevent Renevent is offline
Approved Member
 
Join Date: Mar 2008
Posts: 39
Default

My favorites so far (I am level 19)

Evil beholders - Good damage, good initiative, and their special ability to mind control enemy units is awesome. Not only does it cause them to hurt another enemy stack and themselves, but it also makes them loose a turn.

Polar Bears - Best bear troop imo. Many times after a *really* tough battle (like upgrading to archmage staff) they are one of the only units left.

Canoneers - High intitiative, good damage, and the extra damage vs building is usefull when upgrading items (against those goblin towers).

Inquisitors - Not the best damage wise, but they can raise dead troops, and the can bless a unit which also gives you some rage.

Cyclops - Good unit with good damage and high health...unfortunetly I only found one place that had them so their usefullness was limited after the supply dried up.

That leads me to a question...are the units availible for hire at all the various locations random?
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:20 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.