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#1
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In all my normal fights (I am in the islands) I have never lost more then 5 units fighting strong or match fights, only time I came close to losing 1/2 my units was against an upgrade fight where the gremlins spammed lightning and fireballs. Currently in the island my group consists of evil beholder (mind control), dwarf alchemist (can melee up to 3 units, poison bomb), griffins (speed, retaliation), royal snake (no retaliation, lunge), inquisitors (resurrection and rage builder). Last edited by ureal; 10-02-2008 at 02:53 PM. |
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#2
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You obviously missed the whole strategy, fortunately it's stilll there for you to comprehend it once more. You are opposing my strategy without trying it, I know this for a fact because I got them in the 4000's, i'm level 24, and I kill everything on hard. Sea dogs have an attack that swipes 3 hexes with only 1 counter-attacking, so it helps as well. Hitting the weakest unit is common sense.
Stuff is well over 100 stack by now buddy, sorry about your luck if you still can't kill anything. Last edited by KuPPeRz; 10-02-2008 at 03:04 PM. |
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#3
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#4
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No one is being mean. Continue on with strategies please.
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#5
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Protip: losing half your army against a "strong" opponent is not a good thing. Proper utilization of range/spells will allow you to destroy impossible armies and retain more than 50% of your forces. Most of the time i wont lose more than 5% versus anything but very strong/impossible. Mage strategy near unbeatable strategy for almost any army composition. I use small stacks of the buffest units available with 1 trash stack for sacrifice. And 1 highest ini army to get early turn. 1st round. Summon 2 daemon portals on the enemy line blocking depending on the terrain to block a route to your forces. OR if the army is weak or mostly ranged units just target the ranged stacks with your strongest offensive spell. Fireball/icesnake etc. Put all units into defensive after positioning melee in front of ranged. Round 2. Rock wall off the remaining terrain if possible. If not open two more daemon portals which combined with the first 2 portals and a rockwall will essentially segregate the battlefield in half. If the army was weak just spam 2 more direct damage spells on them. At this point any army below strong will be almost destroyed if you have been nuking them. Round 3. Daemons should be flooding the army at this point use rage for Direct damage/gizmo. Rount 4+ Place mana shields on the stacks on the thick of the battle and summon/necro call forces as is applicable. You can destroy 99% of any army in the game with this strategy. Ive destroyed impossible armies with commanders 5-10 levels higher than myself. Last edited by fell; 10-02-2008 at 11:22 PM. |
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#6
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The game is flexible that all of these strategies are viable. No need to get nasty.
My own strategy centers around sending a phoenix out to block enemy archers and draw all the melee units around it. I have a high initiative unit to get first turn so I can do that. After that melee and archers/rage spirits finish stuff up. |
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#7
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Fell you can get out of here with that "horrible strategy" talk. I know for a fact that my strategy works for the warrior. Your strategy is for Mages. Do you understand what that means? There are so many different strategies that can be used, don't talk about horrible strategies you don't try out.
I go 4 rounds and it's done. I use no offensive magic. I use haste,helplessness, and sometimes plague. My class doesn't call for using magic all the time. The reason I even replied to this thread was because the talk about how peasants are a "useless' unit which they aren't, I can solely vouche for that. They are the strongest I have came across and I have no trouble getting around, constantly owning on "Hard" difficulty. |
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#8
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Back on topic
I just got the Royal Thorns and i LOVE them! Initially they were just 4, but with some sacrifice help I now have 18 They have good hp and decent dmg, but the best thing is, that every 3rd turn or so, they can summon a huge stack of trash mob thorns! Like 4-500! And enemies seem to switch to target summoned units instantly when I summon them. Also the summoned stack does decent dmg and is 100% expendable Edit: I actually also like catapults, their aoe fire dmg skill is usefull, and them doing 200% dmg against gremling towers made me actually able to upgrade a couple of hard artifacts ________ Lesbian Milf Last edited by Swindley; 03-20-2011 at 09:07 PM. |
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#9
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All melee is slow inefficient and you are guaranteed to take significant losses of even comparable strength force. Not using offensive spells with such an army enhances all its weaknesses and provides no benefits. And you are outright lying about a 4 round battle versus another army of equal or superior numbers not using offensive magic... Thats so blatantly false i don't even know why you would say it. Last edited by fell; 10-03-2008 at 05:16 AM. |
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#10
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