Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik > Daidalos Team discussions

Reply
 
Thread Tools Display Modes
  #1  
Old 04-04-2014, 05:19 PM
KG26_Alpha KG26_Alpha is offline
Approved Member
 
Join Date: Jan 2008
Location: London
Posts: 2,805
Default

Quote:
Originally Posted by Ala13_Kokakolo View Post
I had a weird bug in il2 sturmovik while flying online with other 40 pilots. I do not know if it was because of the hsfx7.01 or because of the 4.12.2, but what happened was my bombs exploded just when they hit the ground although I had selected the electric fuze (long). You can see in the video below I have selected the long fuze before releasing the bombs so the delay should be 8 sec, am I right? but as you can see at the end of the video the bombs exploded just when they hit the ground killing me in the process. The game was in full real and obviously the fuzes were activated.

I have tried many times after the incident to reproduce the same incident offline with no success.

Can anyone bring some light into this mystery? It is in Spanish I am afraid, but it is explained above.

Launch your stock game and repeat the procedure that killed you before.

Launch HSFX 7 v.x repeat again and see if it still persists.

If its not killing you instantly in stock game and it is isn't killing you in HSFX 7 v.x then there probably is a server client and or client to client mismatch in HSFX 7 v.1 or v.2 you have to make sure everyone's on the same version or low level bombing becomes a mess.

If the server allows stock 4.12.2 clients with HSFX 7 clients this can be the problem also.

Edit:

Just to add it was to do with the bomb synchronization TD did between clients seeing the same as each other when bombs hit the ground, this causes the "low level insta death" of the person dropping their bombs if the clients game versions are mismatched.

Last edited by KG26_Alpha; 04-07-2014 at 07:49 PM.
Reply With Quote
  #2  
Old 04-08-2014, 05:46 AM
Pursuivant Pursuivant is offline
Approved Member
 
Join Date: May 2010
Posts: 1,439
Default

When the Wellington is very heavily damaged, such that both the left inner and outer wings are completely blown away, the damage end cap for the left inner wing is still visible.

When the nose (forward fuselage) is blown off and the nose gunner/bombardier is killed, rather than vanishing the body remains suspended in space ahead of the rest of the plane.

Last edited by Pursuivant; 04-08-2014 at 07:07 AM.
Reply With Quote
  #3  
Old 04-08-2014, 07:57 PM
majorfailure majorfailure is offline
Approved Member
 
Join Date: Jan 2013
Posts: 320
Default

Kursk map, Quadrant H3:
There is a rail bridge in place of a road bridge - roads lead to and from it, so it is neither usable for trains or vehicles
Reply With Quote
  #4  
Old 04-09-2014, 06:00 AM
dFrog dFrog is offline
Approved Member
 
Join Date: Mar 2010
Posts: 62
Default

Quote:
Originally Posted by majorfailure View Post
Kursk map, Quadrant H3:
There is a rail bridge in place of a road bridge - roads lead to and from it, so it is neither usable for trains or vehicles
The opposite is in Normandy maps. There is road bridge instead of a rail bridge south of Caen. I reported this more than year ago and nothing happened.

Many maps have bugs, but none was fixed.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:14 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.