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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 03-27-2014, 07:02 PM
Woke Up Dead Woke Up Dead is offline
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BUZZZ! Pandacat, MaxGunz, you're both wrong. The correct reply is "LOL."

Not enough smiley emoticons in my post? I was trying to be funny, instead I provoked an oh-so-serious discussion on Klinge's doctrine, months of practice with joystick settings, and earnest comparisons to nature documentaries and Sean Connery movies.
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  #2  
Old 03-28-2014, 06:51 AM
Black_Sage29 Black_Sage29 is offline
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Quote:
Originally Posted by Woke Up Dead View Post
BUZZZ! Pandacat, MaxGunz, you're both wrong. The correct reply is "LOL."

Not enough smiley emoticons in my post? I was trying to be funny
This

Quote:
I gets ma lulz from turn fighters and their self-made victimhood.

Turn fighting is usually more intense and fun. But sometimes when I'm B&Zing a target below Instead of climbing back up to alt, I like to stick around for a bit killing any targets in my path.

Then with my superior speed and energy, I out-turn any bandit behind me by pulling death-defying G's and out-running them before out-climbing them. You look like a jet in their eyes lol

Last edited by Black_Sage29; 03-28-2014 at 07:10 AM.
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  #3  
Old 03-28-2014, 07:36 AM
Derda508 Derda508 is offline
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Just to kill a nice joke completely: The bishop in the movie is not Sean Connery but Ivano Marescotti. And King Arthur naturally would have used true british Spitfire arrows against German actor Till Schweiger with his Bf 109 broadsword.
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  #4  
Old 03-28-2014, 06:08 PM
Woke Up Dead Woke Up Dead is offline
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Originally Posted by Derda508 View Post
Just to kill a nice joke completely: The bishop in the movie is not Sean Connery but Ivano Marescotti. And King Arthur naturally would have used true british Spitfire arrows against German actor Till Schweiger with his Bf 109 broadsword.
No no, the 109 is a rapier, it's the 190 that's a broadsword.
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  #5  
Old 03-28-2014, 07:48 PM
MaxGunz MaxGunz is offline
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Originally Posted by Black_Sage29 View Post
This




Turn fighting is usually more intense and fun. But sometimes when I'm B&Zing a target below Instead of climbing back up to alt, I like to stick around for a bit killing any targets in my path.

Then with my superior speed and energy, I out-turn any bandit behind me by pulling death-defying G's and out-running them before out-climbing them. You look like a jet in their eyes lol
All true. But if you can sometime, get a vertical or semi-vertical turn fight going. The intensity ramps up with the speed. Unfortunately for me, I have hypertension and had to forego that much fun on account of chest and head pounding after a few minutes. If I can't end it quicker than that, I have to let myself get shot down just so I can exit with an honorable loss rather than a dishonorable disconnect.

It all started with a post I read once about flying tilted egg shapes that got me out of low and slow and up to where I met and played with the big dogs. That and oh yeah, I have some gunnery/spatial-math abilities.
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Old 03-29-2014, 06:55 PM
K_Freddie K_Freddie is offline
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Originally Posted by MaxGunz View Post
Unfortunately for me, I have hypertension and had to forego that much fun on account of chest and head pounding after a few minutes.
I also suffer from hypertension, but get too excited when the going gets good that I cannot stop
It's like bonking.. you only feel it after the event.. when flying back to base, then the relief is that much better.

I've been accused of online 'heavy breathing' (voice activated mic) at one time.. it was embarrassing.
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  #7  
Old 03-30-2014, 08:29 PM
MaxGunz MaxGunz is offline
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i hope you get relief before it gets worse Freddy. It can. heart should not beat so hard when the body is almost resting. It's freaking scary!

Times like that, I just work on my flying skills if anything. And navigating. it's funny all the things you notice when you're not immersed in a fight.
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  #8  
Old 04-02-2014, 03:44 PM
Laurwin Laurwin is offline
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Originally Posted by MaxGunz View Post
i hope you get relief before it gets worse Freddy. It can. heart should not beat so hard when the body is almost resting. It's freaking scary!

Times like that, I just work on my flying skills if anything. And navigating. it's funny all the things you notice when you're not immersed in a fight.
Navigation errors can be downright hilarious sometimes.

I remember once we were flying bf109 in mediterranean protecting italian battleships.

Flight leader decided that east became west, and west became east (he basically mixed up the degree headings in his head)

I tried to talk him out of it, pointing out the mistake, on teamspeak but he wouldnt budge out of his decision. So, he had planned the route, but it went to the wrong place instead of to the location of the italian battleships.

Let's just say we diddn't find the battleships, we just found clear mediterranean sea, we had a pretty good laugh about it after the mission naturally


As to the joystick settings.

I kind of like the 100 sensitivity these days. But, you gotta be careful with unnneeded stick movements. Such as when rolling, don't pitch up or down too much if you don't need to or don't want to.

At other times, and with some planes, like spitfire, I like 100 sensitivity, BUT a slightly exponential response curve (lower response in center, only slightly lower response in middle stick deflection, and normal response in high stick deflection)

The reason why I like the 100 sensitivity is that it helps in rolling manouvers and rolling scissors, flat scissors etc. It just feels so natural to me, if I want to roll the plane, put the gunsight on the enemy and shoot. I can roll the plane with exact movements of the stick.

Not some weird ass accentuated response curves.

hmm, maybe it's just a question of getting a feel for the difference though?

There should not be that much differnece though, which you can't overcome with being more attuned to the alternate stick response?

(such as, lower response in centre position, slightly lower response in middle stick deflection, and normal response in high stick deflection)
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  #9  
Old 04-02-2014, 07:25 PM
Laurwin Laurwin is offline
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In full real battle, I think it also comes into identifying target positively

I mean, for sure, you can make the diving pass, but you can't realistically fire from too far away.

If you're really good at silhouette identification I suppose you can ID from farther away based on simply shape of bogey.

But I prefer to go to about 1km, you can see some decals and details at that kind of ranges?

For me, about 200-300m has been good firing range

Firing at shorter ranges / medium ranges allows less shooting time. BUT you usually get better target picture and it allows you to sort of concentrate on vulnerable areas of enemy plane better. Or so I feel at least personally.
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