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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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I think this will be addressed by TF in Patch 4.20 (just in "two weeks" Quote:
Set joystick X and Y axis to control the upper turret movement and check "invert axis" for X. To avoid turn the turret and plane at same time Using joystick result in the best turret control that I see in WWII CFS (since 1942: PAW). Perhaps unknown for many players, but CloD controls - despite some conceptual flaws - are very flexible (allow use key/button to modify axis - as above - set any key/button to modify key/button, duplicate controls...) Notice that control turret with joystick axis only work for Br.20 dorsal turret (because is powered - the only in CloD*). Not work for others because in these the joystick spring force the MG to center making the control awkward. For these other turrets use mouse. * In TF 4.20 Blenheim turret will be powered (as IRL). Gunners - human and AI - will be revised in TF 4.20. The restriction to fire if plane climb or dive above 5 m/s will change. Same for turret inverted axis (Russian programers have habit to invert things - in CloD convergence horizontal vertical are inverted too (fixed in TF 3.0), in il-2 Bo$ the enable/disable Force Feedback came inverted in last (Alpha) release . Recharge time - that now varies from 7 to 20+ seconds, depend on plane and turret location - will be reduced for ~8 seconds. Quote:
hydraulic pressure. In TF 4.0 is possible use the "autopilot" commands of German bombers in Br.20 (and Blenheim) - a compromise to make level bomber viable. In short, BR-20 will be improved, is just mater of more "two weeks, be sure". Sokol1
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"...we did Co-ops every week. I used to read all the complaints on bananarama how coops was impossible and then I'd go and have a great squad night flying coops....couldn't figure out what they were complaining about. " |
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#2
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Great post Sokol1!
Lots of interesting and very useful solutions (which I didn't know befoer). Thank you! |
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#3
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Some interesting G.50 notes from readme of upcoming TF4.20:
--- The Fiat G-50 has had a complete revision of its engine, overheat and roll characteristics. The original developers had given the G50 overly large fin, rudder, stabilizer and elevator area. As well, the ratio between the fixed surfaces and moveable ones were out of balance. All which resulted in an overly stable and sluggish aircraft. The change to historical values results in a much more harmonized set of controls. In addition, the developers had undersized the ailerons, the game values were 1.3 m2 instead of 1.52 m2 in the real aircraft. The change to correct values gives better rollrate performance. After entering the correct values, the game aircraft now better reflects the historical aircraft, characterized as underpowered, but very maneuverable within its optimum maneuver envelope of 300 - 350 kmh Overheat, Climb times and Speeds now more precisely match the original documents. The G50's 12.7mm Breda Safat Machine Cannon have their sound effect replaced with one which is more characteristic of the type and the engine sound is deepened. ---
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#4
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Last edited by Rickusty; 03-07-2014 at 04:03 PM. |
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