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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 03-07-2014, 02:37 AM
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Sokol1 Sokol1 is offline
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Quote:
Fiat B.R. 20
The Fiat B.R.20 is a good medium level bomber. But it's pretty useless in the sim since a "bomb-sight" view switch more often than not creates a CTD to the game, so....
The workaround for CTD when look through bombsight is dont move the camera with mouse when go for bombardier cockpit (set a macro with keys to move to turret and to bombsight help). Players that use TrackIR or NewView dont have this problem.

I think this will be addressed by TF in Patch 4.20 (just in "two weeks" ).

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Its 12,7mm dorsal gun is potentially very powerful, but its inverted controls take lots of time to master.
BR-20 dorsal turret should by controlled with joystick axis and not with mouse - because this turret is powered, so the control turn more natural .

Set joystick X and Y axis to control the upper turret movement and check "invert axis" for X.

To avoid turn the turret and plane at same time , use a key, e.g. space, to modify joystick X, Y axis behavior -if the key is pressed joystick X, Y axis control only the turret, released control plane, as normal.

Using joystick result in the best turret control that I see in WWII CFS (since 1942: PAW).

Perhaps unknown for many players, but CloD controls - despite some conceptual flaws - are very flexible (allow use key/button to modify axis - as above - set any key/button to modify key/button, duplicate controls...)

Notice that control turret with joystick axis only work for Br.20 dorsal turret (because is powered - the only in CloD*). Not work for others because in these the joystick spring force the MG to center making the control awkward. For these other turrets use mouse.

* In TF 4.20 Blenheim turret will be powered (as IRL).

Gunners - human and AI - will be revised in TF 4.20.
The restriction to fire if plane climb or dive above 5 m/s will change.
Same for turret inverted axis (Russian programers have habit to invert things - in CloD convergence horizontal vertical are inverted too (fixed in TF 3.0), in il-2 Bo$ the enable/disable Force Feedback came inverted in last (Alpha) release . )

Recharge time - that now varies from 7 to 20+ seconds, depend on plane and turret location - will be reduced for ~8 seconds.

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Sometimes the "electro-generator" doesn't work properly for some reasons and the turret turns very slowly... if the engines are "hot" and oil as well, I found out the turret turns a lot faster.
TF 4.20 will remove the “Avio Compressori Garelli RE” (auxiliary power unit under pilot seat, that shakes the plane a lot) and drive the slave compass, turret with engines
hydraulic pressure.

In TF 4.0 is possible use the "autopilot" commands of German bombers in Br.20 (and Blenheim) - a compromise to make level bomber viable.

In short, BR-20 will be improved, is just mater of more "two weeks, be sure".

Sokol1
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Old 03-07-2014, 06:13 AM
Rickusty Rickusty is offline
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Great post Sokol1!

Lots of interesting and very useful solutions (which I didn't know befoer).
Thank you!
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Old 03-07-2014, 01:07 PM
theOden theOden is offline
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Some interesting G.50 notes from readme of upcoming TF4.20:

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The Fiat G-50 has had a complete revision of its engine, overheat and roll characteristics.

The original developers had given the G50 overly large fin, rudder, stabilizer and elevator area. As well, the ratio between the fixed surfaces and moveable ones were out of balance. All which resulted in an overly stable and sluggish aircraft. The change to historical values results in a much more harmonized set of controls. In addition, the developers had undersized the ailerons, the game values were 1.3 m2 instead of 1.52 m2 in the real aircraft. The change to correct values gives better rollrate performance.

After entering the correct values, the game aircraft now better reflects the historical aircraft, characterized as underpowered, but very maneuverable within its optimum maneuver envelope of 300 - 350 kmh

Overheat, Climb times and Speeds now more precisely match the original documents.

The G50's 12.7mm Breda Safat Machine Cannon have their sound effect replaced with one which is more characteristic of the type and the engine sound is deepened.
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Old 03-07-2014, 03:39 PM
Rickusty Rickusty is offline
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Quote:
Originally Posted by theOden View Post
Some interesting G.50 notes from readme of upcoming TF4.20:

---
The Fiat G-50 has had a complete revision of its engine, overheat and roll characteristics.

The original developers had given the G50 overly large fin, rudder, stabilizer and elevator area. As well, the ratio between the fixed surfaces and moveable ones were out of balance. All which resulted in an overly stable and sluggish aircraft. The change to historical values results in a much more harmonized set of controls. In addition, the developers had undersized the ailerons, the game values were 1.3 m2 instead of 1.52 m2 in the real aircraft. The change to correct values gives better rollrate performance.

After entering the correct values, the game aircraft now better reflects the historical aircraft, characterized as underpowered, but very maneuverable within its optimum maneuver envelope of 300 - 350 kmh

Overheat, Climb times and Speeds now more precisely match the original documents.

The G50's 12.7mm Breda Safat Machine Cannon have their sound effect replaced with one which is more characteristic of the type and the engine sound is deepened.
---
Nice. Thank you for the news!

Last edited by Rickusty; 03-07-2014 at 04:03 PM.
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