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#1
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Quote:
I remember when I used to see that one on a regular basis...
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#2
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Wasnt there the "download file" button for lagging connection also in use to lag out,
the server can tighten up these issues with the max lag setting checkServerTimeSpeed=1 ; check server's system time [0|1] ; Anticheat, Server toClient. checkClientTimeSpeed=1 ; check client's system time [0|1] checkTimeSpeedDifferense=0.03 ; Max speed difference between system times [%] ;Maximum Difference (3%) checkTimeSpeedInterval=5 ; Measure difference every <num> seconds ; Difference allowed (5 = 5 seconds) Print screen was sorted some time back but it wont stop people manipulating their connection. Last edited by KG26_Alpha; 02-12-2014 at 02:04 PM. |
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#3
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IceFire wrote
"If you're referring to Print Screen gaining an advantage by causing the player to essentially lag on command. Either its been minimized or is no longer an issue." O.K. then, guess it's just my machine. Thanks IceFire. |
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#4
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As KG26 Alpha said, print screen is no longer an issue, but there are other ways of manipulating the lag, so that can be happening to you...
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#5
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Likewise, the host server might also have ISP problems or might lag for other "honest" reasons. As another possibility, it could be the OS or some piece of software updating itself "in the background" - either on your computer or the server - making the game lag as a result. Unless you tell them not to, programs like Adobe Acrobat or Flash and Apple Quicktime are obnoxious about updating themselves when you're trying to do something else with your bandwidth. That said, it would be a truly antisocial action if an online player in a bad position can somehow make the server lag by flooding it with useless info, or or worse yet mess with an opponent's connectivity. Something like that would make me think less in terms of "ban for life" and more in terms of "slow and painful death" for the offender. Last edited by Pursuivant; 02-12-2014 at 10:36 PM. |
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