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#1
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Thanks for trying to help, Pfeil. I'm not really interested in a list of filenames. I realized this when I saw the list you posted. I thought, what are we going to do with this? It was then I knew what the community needs is access to all of the actual samples wav. files.
When 4.12 was released with support for customizing the default sounds, I thought that we would soon be seeing a lot of sound mods from the community. We could all choose our favorites and our gaming experiences would be that much better. This has obviously not happened. Now that enough time has passed, the reason for a lack of sound mods for stock 4.12 is quite clear. We were given an open interface for modding sounds (via the 'my_presets' and 'my_samples' folders) but we were not given access to the actual wav. samples. So the question must be asked...how can the community mod files that we do not have? Probably the only people who have access to these files are some select Daidalos Team members and a select number of hardcore 'modders' who have the knowledge to extract these files. So this is where we are at the moment. For the first time, the community has been officially 'allowed' to edit/alter/enhance the default IL-2 sounds but we are unable to do so because we do not have any files to work with. Aviar
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Intel i7-4790 4-Core @3.60GHz Asus Z97-C Motherboard 16GB DDR-3 1600 SDRAM @800 MHz NVIDIA GTX 760 - 2GB Creative SB ZX SBX Logitech X-530 5.1 Speakers 27" AOC LED - 2752 Logitech G15 Gaming Keyboard CH FighterStick-Pro Throttle-Pro Pedals Logitech G13 Gameboard GoFlight GF-T8 Module WIN 8.1 |
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#2
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Err...
Why wait for TD to provide them? As I said, you can simply extract the sound files yourself using SFS extractor. They're WAVs, playable with just about anything. Isn't that what you're asking for? |
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#3
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I did not even try your extractor because it looked from your post that all it did was give us text files.
Has anyone here actually been able to extract the wav. files using the extractor from the link that Pfeil has provided? *EDIT: I was able to extract 212 WAV files from all the 'soundxx.sfs' files I could find. I'm not sure where the other 400+ files are located. Aviar
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Intel i7-4790 4-Core @3.60GHz Asus Z97-C Motherboard 16GB DDR-3 1600 SDRAM @800 MHz NVIDIA GTX 760 - 2GB Creative SB ZX SBX Logitech X-530 5.1 Speakers 27" AOC LED - 2752 Logitech G15 Gaming Keyboard CH FighterStick-Pro Throttle-Pro Pedals Logitech G13 Gameboard GoFlight GF-T8 Module WIN 8.1 Last edited by Aviar; 02-11-2014 at 11:30 PM. |
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#4
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Quote:
Just download it, and use it to open the fb_sound*.sfs files in your IL2 root directory. This files have most (all?) the wav files used by the game. Once you open them with the sfsextractor you can save the individual wav files wherever you like. |
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#5
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... sfs extractor works just fine provided you have all file-names present in filelist.txt ,which means that you need all filenames for new sounds and ones that has been changed through patches.
reg. Z
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![]() Born to fly...forced to work!!! Last edited by fly_zo; 02-12-2014 at 06:36 AM. |
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#6
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In order to find out what sounds have been requested and successfully loaded
in your last session, you can use the log function Il2 provides. To do so, you need to add the following configuration to your conf.in sections: [Console] HISTORY=1024 HISTORYCMD=1024 LOAD=console.cmd SAVE=console.cmd LOG=1 LOGTIME=0 LOGFILE=log.xls LOGKEEP=0 [sound] DebugSound=1 This configuration enables a log file that will use an Excel file format. When analyzing your logs, you will learn that the Il2 engine will first try to load specific engine sounds (like DB605AM and DB605DB for example or various Merlin engines) and when that has failed, will attempt to load a family of sounds (like the DB605 generalized sound used for all engines of that specific family). That means, you could use specific sounds for each DB605 sub-type or only one set of sounds for all planes using a DB605 variant. |
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