Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik > Daidalos Team discussions

Reply
 
Thread Tools Display Modes
  #1  
Old 02-11-2014, 02:30 AM
Aviar's Avatar
Aviar Aviar is offline
Approved Member
 
Join Date: Dec 2007
Location: New Jersey, USA
Posts: 545
Default

Thanks for trying to help, Pfeil. I'm not really interested in a list of filenames. I realized this when I saw the list you posted. I thought, what are we going to do with this? It was then I knew what the community needs is access to all of the actual samples wav. files.

When 4.12 was released with support for customizing the default sounds, I thought that we would soon be seeing a lot of sound mods from the community. We could all choose our favorites and our gaming experiences would be that much better. This has obviously not happened.

Now that enough time has passed, the reason for a lack of sound mods for stock 4.12 is quite clear. We were given an open interface for modding sounds (via the 'my_presets' and 'my_samples' folders) but we were not given access to the actual wav. samples. So the question must be asked...how can the community mod files that we do not have?

Probably the only people who have access to these files are some select Daidalos Team members and a select number of hardcore 'modders' who have the knowledge to extract these files.

So this is where we are at the moment. For the first time, the community has been officially 'allowed' to edit/alter/enhance the default IL-2 sounds but we are unable to do so because we do not have any files to work with.

Aviar
__________________
Intel i7-4790 4-Core @3.60GHz
Asus Z97-C Motherboard
16GB DDR-3 1600 SDRAM @800 MHz
NVIDIA GTX 760 - 2GB
Creative SB ZX SBX
Logitech X-530 5.1 Speakers
27" AOC LED - 2752
Logitech G15 Gaming Keyboard
CH FighterStick-Pro Throttle-Pro Pedals
Logitech G13 Gameboard
GoFlight GF-T8 Module
WIN 8.1
Reply With Quote
  #2  
Old 02-11-2014, 03:05 AM
Pfeil Pfeil is offline
Approved Member
 
Join Date: Jan 2012
Posts: 126
Default

Err...

Why wait for TD to provide them? As I said, you can simply extract the sound files yourself using SFS extractor. They're WAVs, playable with just about anything. Isn't that what you're asking for?
Reply With Quote
  #3  
Old 02-11-2014, 10:50 PM
Aviar's Avatar
Aviar Aviar is offline
Approved Member
 
Join Date: Dec 2007
Location: New Jersey, USA
Posts: 545
Default

I did not even try your extractor because it looked from your post that all it did was give us text files.

Has anyone here actually been able to extract the wav. files using the extractor from the link that Pfeil has provided?


*EDIT: I was able to extract 212 WAV files from all the 'soundxx.sfs' files I could find. I'm not sure where the other 400+ files are located.

Aviar
__________________
Intel i7-4790 4-Core @3.60GHz
Asus Z97-C Motherboard
16GB DDR-3 1600 SDRAM @800 MHz
NVIDIA GTX 760 - 2GB
Creative SB ZX SBX
Logitech X-530 5.1 Speakers
27" AOC LED - 2752
Logitech G15 Gaming Keyboard
CH FighterStick-Pro Throttle-Pro Pedals
Logitech G13 Gameboard
GoFlight GF-T8 Module
WIN 8.1

Last edited by Aviar; 02-11-2014 at 11:30 PM.
Reply With Quote
  #4  
Old 02-11-2014, 11:25 PM
The_WOZ The_WOZ is offline
Approved Member
 
Join Date: Jan 2010
Posts: 25
Default

Quote:
Originally Posted by Aviar View Post
I did not even try your extractor because it looked from your post that all it did was give us text files.

Has anyone here actually been able to extract the wav. files using the extractor from the link that Pfeil has provided?

Aviar
Yeah, probably every modder out there...

Just download it, and use it to open the fb_sound*.sfs files in your IL2 root directory.
This files have most (all?) the wav files used by the game.
Once you open them with the sfsextractor you can save the individual wav files wherever you like.
Reply With Quote
  #5  
Old 02-12-2014, 06:33 AM
fly_zo's Avatar
fly_zo fly_zo is offline
Approved Member
 
Join Date: Oct 2007
Location: Zagreb, Croatia
Posts: 234
Default

... sfs extractor works just fine provided you have all file-names present in filelist.txt ,which means that you need all filenames for new sounds and ones that has been changed through patches.

reg.
Z
__________________


Born to fly...forced to work!!!

Last edited by fly_zo; 02-12-2014 at 06:36 AM.
Reply With Quote
  #6  
Old 04-20-2014, 05:01 PM
flyer138 flyer138 is offline
Approved Member
 
Join Date: Jul 2013
Posts: 7
Default

In order to find out what sounds have been requested and successfully loaded
in your last session, you can use the log function Il2 provides.

To do so, you need to add the following configuration to your conf.in sections:

[Console]
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
LOG=1
LOGTIME=0
LOGFILE=log.xls
LOGKEEP=0

[sound]
DebugSound=1


This configuration enables a log file that will use an Excel file format.

When analyzing your logs, you will learn that the Il2 engine will first try to load specific engine sounds (like DB605AM and DB605DB for example or various Merlin engines) and when that has failed, will attempt to load a family of sounds (like the DB605 generalized sound used for all engines of that specific family). That means, you could use specific sounds for each DB605 sub-type or only one set of sounds for all planes using a DB605 variant.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:47 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.