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Old 02-08-2014, 04:07 PM
julien673 julien673 is offline
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Its is the most important think to revamp aircraft .... ??? IL2 isn t going to look like COD .. but we can work whit the gameplay ... don t you think ?!
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Old 02-08-2014, 10:02 PM
Notorious M.i.G. Notorious M.i.G. is offline
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Originally Posted by julien673 View Post
Its is the most important think to revamp aircraft .... ??? IL2 isn t going to look like COD .. but we can work whit the gameplay ... don t you think ?!
Of course revamping aircraft isn't a #1 priority, but there are some that have aged horribly and are looking extremely out of place next to planes that have been added more recently (see IL-2 vs IL-10). It would be nice to see some of these planes brought up to par with current appearances.

I'm not screaming that 1946 needs to look as pretty as CloD or War Thunder, and I never expect it to be, but a bit of consistency would be nice. This doesn't have to completely displace TD's efforts in improving the game itself, either - bear in mind a lot of modeling has been done by 3rd parties iirc, point in case Macwan's P-40 revamp.
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Old 02-10-2014, 12:00 PM
Pursuivant Pursuivant is offline
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IL2 isn t going to look like COD .. but we can work whit the gameplay ... don t you think ?!
Actually, I'm glad, in some ways, that IL2 doesn't look like CoD or even the forthcoming Battle of Stalingrad game. Many of the graphical features in those games aren't necessary for a realistic combat flight sim and just use CPU power and take developer time which could be used elsewhere.

IL2 strikes the right balance between "eye candy" and accurate flight performance and damage models.

While there are many ways in which IL2 could be more realistic, I don't really care about things like photorealistic textures, super high polygon count models, or self-shadowing cockpits. Instead, I'd far prefer a flight sim where the developers made absolutely sure that the planes flew, took damage and interacted with their environment just like the real planes did.

The only reason why I've suggested that DT improve the old aircraft models is because it's easy and modders have already done most of the work.

More realistic damage textures would be welcome because they help you determine where shots have hit and how badly damaged an aircraft is. Currently, the damage textures only tell you roughly where you hit and roughly how bad the damage is, because there are only "light" and "heavy" damage textures which are activated when a certain area of a plane is hit.
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