Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik > Daidalos Team discussions

Reply
 
Thread Tools Display Modes
  #1  
Old 01-28-2014, 06:36 PM
ben_wh ben_wh is offline
Approved Member
 
Join Date: Oct 2009
Posts: 39
Default

The 'Take-over Mode' is an interesting idea, although we may have to think about implementation.

On one hand, the Take-over Mode would enable much more precise tactical control at individual plane level.

One the other hand, this may necessitate going to the external view (or map view), jumping to different planes in your flight and assess their status regularly. For example, using the landing priority example, the human player would have to know which plane in the flight is heading close to base, ready for landing, and which is not. If the flight is long distance apart, for example, result of a plane disengaging and returning home early - the human player may have to manage its landing priority while shepherding the rest of the flight during combat. But it is an intriguing idea that has a lot potential ...

Any additional thought on potential AI improvement?

How about ship AI? Simple, predefined capital ship evasive maneuver when under attack for example? Would it be feasible/desirable?



Cheers,

Last edited by ben_wh; 01-28-2014 at 06:41 PM.
Reply With Quote
  #2  
Old 01-28-2014, 09:45 PM
majorfailure majorfailure is offline
Approved Member
 
Join Date: Jan 2013
Posts: 320
Default

Quote:
Originally Posted by ben_wh View Post

How about ship AI? Simple, predefined capital ship evasive maneuver when under attack for example? Would it be feasible/desirable?
Cheers,
Desireable, Yes, highly.
Feasible, maybe. It could make matters worse, if then regularly ships crash into another when evading.
Quote:
Originally Posted by Pursuivant View Post
Additionally, planes which fall into the first four categories should divert to the nearest airfield and shouldn't bother circling prior to final approach, but should go right in to land.

Realistically, planes with damage that doesn't require them to land immediately, but which does make it more likely that they'll crash should either be diverted to a different runway or should land last so they don't risk delaying landing for the other planes using the airfield.

Badly shot up carrier aircraft shouldn't even try to land. Instead, planes which are on fire or are very damaged should attempt to ditch close to a friendly ship.

Finally, crew aboard planes which are very likely to crash on landing (e.g., landing gear inoperable) should attempt to bail out at a safe altitude over a friendly airfield or next to a friendly ship leaving just the pilot and co-pilot to try to land the plane.
I just made a short list as a general outline, if used it could and should be refined and tuned to cover next to any possibility. And additionaly there could be a random element added, something like stubborn-not-listening-to-you aircontroller, if desired.

And even giving any damaged plane a higher priority than an undamaged plane would be a -though small- improvment over status quo.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:15 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.