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  #1  
Old 01-26-2014, 09:21 PM
KG26_Alpha KG26_Alpha is offline
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Again .... the Channel Map with decent textures.

It's blatantly missing from IL2 1946.

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  #2  
Old 01-26-2014, 09:42 PM
sniperton sniperton is offline
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Yep, the Channel was the first that came to my mind....
A relatively small area (could be made in 1:1), particularly well researched and documented, with endless air kills from the very beginnings.
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  #3  
Old 01-26-2014, 09:55 PM
_1SMV_Gitano _1SMV_Gitano is offline
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I have three MTO maps in the works. If there is anybody willing to give a hand in placing textures and objects, or even better, producing custom textures and 3d objects, please PM me.
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Old 01-26-2014, 10:21 PM
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Aviar Aviar is offline
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I thought that a Channel map was 'forbidden'...or would it be allowed now due to the demise of COD?

Aviar
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  #5  
Old 01-26-2014, 11:39 PM
IceFire IceFire is offline
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Quote:
Originally Posted by KG26_Alpha View Post
Again .... the Channel Map with decent textures.

It's blatantly missing from IL2 1946.

Quote:
Originally Posted by sniperton View Post
Yep, the Channel was the first that came to my mind....
A relatively small area (could be made in 1:1), particularly well researched and documented, with endless air kills from the very beginnings.
Quote:
Originally Posted by Aviar View Post
I thought that a Channel map was 'forbidden'...or would it be allowed now due to the demise of COD?

Aviar
I'd be interested in a channel map. That would be very useful potentially.

There are three questions:

1) There's already a channel map made by some modders. Would they be interested in making it official? What roadblocks are there to it being given that status? Does anyone know them?

2) Is an "official" channel map verboten or are we allowed to do it?

3) What size/area would such a map be. Again, aiming for maximal usefulness. How deep would it go into either country?

Just looking at it now we could probably have a number of uses from the "tip and run" raids to the Dunkirk invasion. Perhaps the Channel Dash scenario. Perhaps an additional aircraft variant like the RAF Mustang Mark I (first in action over Dunkirk). Ambitious but an option.

I've also investigated (in addition to Leyte) doing a China map but I don't know the geography versus battle spaces as well and in doing a summary of the information I'm finding that its hard to find a good tactical space to recreate. Bases are massively far apart. It'd also need significant help in terms of creating houses and other doodads and that would also assume that we'll hopefully have a Ki-44 Shoki and Ki-48 Lily in the nearish future.

I'm also curious how receptive some additional small scale dogfight maps would be. Not necessarily historical but thematic (i.e. West Front dogfight, China dogfight, etc.) and designed for online battles.
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  #6  
Old 01-26-2014, 11:26 PM
IceFire IceFire is offline
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Quote:
Originally Posted by _1SMV_Gitano View Post
I have three MTO maps in the works. If there is anybody willing to give a hand in placing textures and objects, or even better, producing custom textures and 3d objects, please PM me.
I would be. I've been reading some tutorials about how its done. I'm not yet started but I'll send you a PM.
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  #7  
Old 01-27-2014, 12:07 AM
sniperton sniperton is offline
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Quote:
Originally Posted by _1SMV_Gitano View Post
I have three MTO maps in the works.
It's gorgeous!!!! Unfortunately I can't help you, but fingers crossed!! I voted for the Channel because IceFire stipulated that "big or key battles" must have happened there. Historically, the Med was only a secondary theatre, but I love it above all.

(You know, red soil and wine, mare azzurro, olive trees, pesky Italian planes...)

Last edited by sniperton; 01-27-2014 at 12:09 AM.
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  #8  
Old 01-27-2014, 01:04 AM
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ElAurens ElAurens is offline
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How about somewhere other than Western Europe?

I'm bored with the channel after the hours spent in CloD plodding around on the same old map. It's one of the reasons I stopped playing CloD altogether.

Boring.

IceFire, you know where I want to go next.

China.

It's never been properly done, and it deserves to be.
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  #9  
Old 01-27-2014, 02:18 AM
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Feathered_IV Feathered_IV is offline
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Malta is a very important area not yet represented. It's a small land-area and consequently will allow for a great variety of textures so that it won't get repetitive. I tend to prefer smaller maps with rich detail than large, generic ones.

I've been having a look at an existing map that Maraz originally made (the first ever map to be created when mods came out, I believe). There's a lot of potential for a brand new map if a team could be created. New objects would be a must though.






Last edited by Feathered_IV; 01-27-2014 at 02:24 AM.
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  #10  
Old 01-27-2014, 07:19 AM
Juri_JS Juri_JS is offline
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Icefire, if it is your first map project, I suggest to start with a smaller map, for example a Pacific Island, to learn the basics.
My suggestion - A northern Kurils map, showing Paramushir, Shumushu and the southern end of Kamchatka. The Japanese had based a large number of planes in the area and the islands were attacked regularly by USAAF bombers flying from Alaska. During the Soviet Invasion in August 1945 both sides used aircraft.

If you really want to start with a China map, Taiwan/Formosa with a small part of of the Chinese mainland would probably be the easiest area. Japanese planes based on Formosa bombed the Chinese mainland during the Sino-Japanese war and the island was attacked for the first time by Chinese bombers in 1938. In 1944 and 1945 there were large scale attacks by US carrier aircraft and land-based bombers.
But to be honest, I don't think such a large map can be done by one person alone, it has to be a team effort.

And concerning scale - I think it is important to do the map in 1:1. In my experience scaled down maps are often useless for creating historically accurate missions. For example I've once tried to build missions showing the Royal Navy raids on Petsamo and Kirkenes on the stock Murmansk map, but it was impossible, because the map isn't 1:1 and the fjords were much to narrow for torpedo attacks. In the end I had to use Mixx map of the same area in UP/HSFX.
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