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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 01-07-2014, 04:55 PM
vranac vranac is offline
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You didn't understand, everything under 200.000 is a disaster.

CloD was optimized by MG in official patches.Try last official patch. While TF is doing a great job and optimized particle effects,explosion effects,clouds...

MG team was working on a sequel which we would have been playing already (alpha was expected Q1 2013) on advanced engine.That was priority for them and like Ilya said, fixing CloD would not bring any income. However they patched CloD regularly.

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We got modded RoF WW2 instead which is a step back in every aspect.
I expected FM to be good at least but it won't. FM is final for LaGG and 109 and LaGG manual is very detailed for every flight regime with exact figures and behavior of the aircraft in specific situations. And in BoS it's waaay off.
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Old 01-08-2014, 02:48 AM
Bearcat Bearcat is offline
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Quote:
Originally Posted by vranac View Post
You didn't understand, everything under 200.000 is a disaster.
CloD was optimized by MG in official patches.Try last official patch. While TF is doing a great job and optimized particle effects,explosion effects,clouds...
MG team was working on a sequel which we would have been playing already (alpha was expected Q1 2013) on advanced engine.That was priority for them and like Ilya said, fixing CloD would not bring any income. However they patched CloD regularly.

We got modded RoF WW2 instead which is a step back in every aspect.
I expected FM to be good at least but it won't. FM is final for LaGG and 109 and LaGG manual is very detailed for every flight regime with exact figures and behavior of the aircraft in specific situations. And in BoS it's waaay off.
BoS is not a modded RoF and it has nothing to do with CoD and the reality of the matter is that had 1CMG been smart they would have kept the Storm of War name and released CoD as the first of many on the improved engine closer to it's scheduled release time with the idea of expanding it as it went along just like IL2. They didn't have to have all the extra stuff that they had in there initially. 2048 skins with alpha layers, shadows, more detailed CEM, DM & FM and more features in the QMB & MB would have been enough initially. They did not need to have the full level of fidelity that they put into the sim because it only complicated things.. They had no real competition. They had a ready made fan base of rabid fans who had been waiting 5 years and a legacy gateway sim in IL2 and the name of IL2 and 1CMG. At the time CoD was released there was nothing even on the horizon that could really compete with IL2 much.. much less CoD. Sure there were some sims that did some things better.. but to this day there is no sim that does all that IL2 does as well as it does it proportionally to itself.. (I hope I am making sense to you .. I understand what I am saying but.. )

I don't know numbers and all that and I do understand what you mean about the numbers.. as far as sales go.. but I do know flight sims and what makes a good one and I guarantee you that had they been more practical and less ambitious in the short term they would have made out a lot better in the long term. The initial failure of CoD and even the presence of BoS is solely the result of poor management decisions at 1CMG.

I also am pretty certain that as much as some want to dismiss BoS as a not ready for prime time, entry level modded RoF .. it will be much more than that and it will be around for a long time. It will have a good FM.. a good DM and it will be thoroughly enjoyable and do what CoD had the opportunity and should have done 3+ years ago. Whether or not DCS WWII takes things to an even higher level remains to be seen.. It can.. it all depends on how the shoe is made as to whether or not it will be a comfy fit. We shall surely see.. but all those dismissing BoS especially if they haven't even flown it have no basis in reality for their opinions. We will know the deal before summer ...
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Old 01-08-2014, 05:53 PM
vranac vranac is offline
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You can write your expectations as long as you like but I can tell you even if you're moderator on BoS forum you're completely uninformed.

What is modded il2 or any other game ? You make new 3D model ( or take one somebody else made like BoS devs did) new textures, new effects and put them into a existing engine.
Can you tell me the difference between that and what 1CGS is doing please ?

BoS doesn't have anything to do with il2 shturmmovik except marketing.
You got to have vision to make a great sim. To make something better than others.
You're talking about rabid fans, which ones? Those who want new super sim and don't want to upgrade their PC to run it ?
Bad management that you're talking about it's only 1C bad management. They decide how many people they'll hire. FYI few of those guys, main programmers wrote some stuff about development at sukhoi. Here is one and you'll see a lot of familiar names there.
Quote:
Originally Posted by MG_Dimas
Quote:
Posted by-atas-
Why you left, if it's not a secret? To develop more accurate FM budget was not or just no one thought that was not necessary?

Introducing meticulousness, scrupulousness and ambition (in a good way) OMA can imagine that did not suit him FM 10 years ago with modifications VMG. What did not allow much detail FM over the years: the unreadiness of the engine, the need to do something else, a higher priority?

Interest because want to understand what changes can we expect in the future, given that the MG is not looking for a programmer FM, and FM tuner. 10% is too much to IMHO for these days.

Do not quite understand the comparison with the Mustang. For real Spit MI is not possible to calculate for comparison?
Yes there was a budget. Just last year, initially allotted to rework Ila in CloD, I had to make a new FM, new AI, a new strategy for the network and re-negotiation. Well,that had planned the people responsible for the project. The rest of the guys had a similar loading. And if you need to do something a lot of very small forces in a short time, then nothing but a very large pile of .. can not happen - it's the law.
Assessed my capabilities, I knew I could handle only one of these tasks. I chose the new AI. I thoroughly zarefaktoril it. Other tasks decided in the minimum.

I do not go away from MG but from SHG [ gaming i think]. Because stopped getting satisfaction from what I do. In FM WT since Ila there are several deep methodological problems, the cause of which I, frankly, is still not entirely clear. First of all - this is some perestabilizatsiya to yaw and the consequences thereof. But it's nuances of fairly high order, understandable only to specialists.

That took data on the Mustang is easily explained. Americans are very well measured and documented their planes. All data are freely available on the Internet. There are blowing data and polars, and speed and weight, and even moments of inertia. Aircraft from other countries is not as well documented. Apparently,that wasn't important for them then.
http://translate.googleusercontent.c...PQ#post1733029

Just to inform you that FM is finished and final according to Han.

Quote:
Originally Posted by Han
Posted 26 December 2013 - 17:56


Quote:
72AG_martefi, on 26 Dec 2013 - 10:29, said:

This can not be.
I look then straight festival militant ignorance ... LaGG FM is final, this is how it should fly. The higher the speed the greater the overload at the same angle of attack = less "drawdown".

Go practical aerodynamics that if read on what some aircraft before notifying ITALICS in what neither belmesa do not understand ...

Just sort of a fairy ...
http://translate.googleusercontent.c...DA#entry115012

And when some guys with knowledge in aerodynamics asked why LaGG don't fly according to manual but waaay off like I said they got this as an answer.

Quote:
Originally Posted by Han
And one more thing - we spent tremendous amount of effort that would create the most realistic FM, spend more stolkozhe on what would prove to freaks from sukhoi that it's actually realistic - do not intend, and do not have time for this, even if we wanted to.
We need to do a return and instruments, for example, it is more important to meet than complexes of a few nerds who can not even communicate normally.
Is that right?
And those nerds seems to actually know some aerodynamics.
http://translate.googleusercontent.c...DYvGiTKvL_WbVQ

Yes, great FM you just have to trust them on that.







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Last edited by vranac; 01-08-2014 at 05:58 PM.
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  #4  
Old 01-08-2014, 10:24 PM
MB_Avro_UK MB_Avro_UK is offline
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Accept it or reject it. We are all Flight Sim addicts. (Or perhaps junkies?).

Let's be grateful that we have sims to debate about. We are a niche brotherhood.

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MB_Avro
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Old 03-15-2014, 09:02 PM
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=HH=Pauk =HH=Pauk is offline
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Old 03-16-2014, 03:30 PM
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major_setback major_setback is offline
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Quote:
Originally Posted by =HH=Pauk View Post
The pilot/crew ejecting/escaping himself/themselves from the aircraft at the end of the video looks good.
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Old 03-19-2014, 07:36 PM
pencon pencon is offline
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Hopefully there will be pilot in cockpit animations , At least a pair of arms moving the yoke
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Old 03-22-2014, 02:54 PM
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zapatista zapatista is offline
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Quote:
Originally Posted by major_setback View Post
The pilot/crew ejecting/escaping himself/themselves from the aircraft at the end of the video looks good.
i thought that looked pretty artificial and Disney-like. in RL it isnt really possible for the pilot to leisurely stand upright on the pilot seat with the canopy open at that airspeed, and for him to then jump several meters straight into the air as if he is superman

and looking at the near finished aircraft now being seen in that game promo video, most of the aircraft in that video also look pretty low detail and ill defined ( compared to what we already have in CoD and the DCS-p51) so much so that the il2 sturmovik's in RoF's BS look actually blurry.

compare that to CoD and DCS where the aircraft are present in such crisp high detailed you can actually count the individual rivets (and some people do ), and you can see the aircraft so realistically modeled that you feel you can reach out to touch them and know the texture and material of each component.



the overall impression from this RoF BS is rather "war thunder" and "Birds of Prey" like, with some new eye candy animations and visual effects added to provide some entertainment

Compare that to what this weeks new 4.3 "team fusion patch" continues to add to CoD (http://theairtacticalassaultgroup.co...ead.php?t=9362), this RoF BS doesnt even come anywhere near the current CoD state for quality or features



and new improved smoke and damage effects



easy choice really, CoD is miles ahead on all fronts, and yes that includes the eastern front
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Last edited by zapatista; 03-22-2014 at 03:51 PM.
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