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#1
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I never paid attention to the build number before, just the version number, until I saw this issue with my mod. Now I know that the build number is just as important as the version number. I'm actually really happy with getting all the damage hints working on the spirit abilities in the latest version of the mod I've been working on (Evil Shoal, Ice Thorns, Ice Ball, and Poison Cloud), but it is too bad that build 35,234 does not support the features that I'm using. There is an "always_hint" flag that you can set to 1 on a spirit ability and it will then always execute the hint functions in COMBAT_LOG.LUA, but this is not implemented in that build for whatever reason and so the spirit abilities will not execute the damage hint code that I added. There's also the bug with the hero_lu_item function in the Logic library I mentioned above, but hopefully there are no other issues with build 35,234. I basically am playing two TL games right now - Warrior on 234 and Paladin on 396 and so I get to now see what is different between the two builds and my mod. It is easy to pass the save game back and forth between them and double check if something not working on 234 works on 396, which has been the case so far with the issues I've mentioned. /C\/C\ |
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#2
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New version beta 2014-01-01 is now available!
There are some bug fixes, new hints for Spirit Abilities that didn't have them before, and some new features. Here is the change list: Version Beta 2014-01-01
Now all Spirits have at least 2 damage abilities to help them keep up with Spirits that level faster. This is especially true for Lina as she now can be maintained at levels near the others whereas before she always fell behind. With Sleem, Poison Cloud was hard to use because it didn't give experience based on damage and units could move away from it. Now it does immediate damage and then will do additional damage based on its life. This makes this ability a lot more useful. All the Spirit abilities show damage hints now, but you have to have Build 35,396 to see them - if you have build 35,234 then you still won't see them. This is also true for Maria to show you the number of Dragonfly Wings you have. I have no idea why older builds are being sold, but I guess that's the way it is for now. Druids can now resurrect your animals (twice) so there is a new troop selection synergy with using them now. I haven't made any changes since the beginning of the year and so that's why it is V2014-01-01, but everything seems to be working great. See the last post to get the latest version... /C\/C\ Last edited by MattCaspermeyer; 01-28-2014 at 08:01 AM. Reason: New version available so download links removed |
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#3
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Here's a bug fix update to fix a few bugs I found a day or so ago.
Here's the list of changes: Version Beta 2014-01-28
I'm not sure why the tip counting is not working and so I just manually set the maximum tip number in LOGIC.LUA so that it will now show the extra tips that I added for my mod. That's it! Thanks for trying out my mod. /C\/C\ Please see the last post in this thread for the latest version... Last edited by MattCaspermeyer; 05-09-2014 at 07:47 AM. Reason: New version available so download links removed |
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#4
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A couple bugs I've found recently:
1) The tip for shamans has no text. I'm referring to the normal load screen that has tips, such as "Orcs and Veteran orcs have a new ability...". The load screen comes up normally, it says "Shamans", but nothing else. 2) I'm in Haas' Labyrinth, at the Temple of Delights. Whenever I click the right arrow to cycle through the available troops, the game crashes to desktop. I'm very impressed with this mod. The tips, the info screens for spells and troops, all show the updated mod info. I absolutely love the new Phoenix spell. The troops have new abilities that make them more interesting to use, and more challenging to fight. The game allows my hero to become much more powerful than the base game, but that's necessary, as the battles become increasingly more difficult. Definitely a fun challenge. SW |
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#5
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Thanks for pointing these out!
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I've got quite a few more changes coming in the next update, the largest being that difficulty level / map bonus now also affects the talent abilities of enemy units, improvements to bears, unicorns, daylight penalties to undead, and more! /C\/C\ Here's the fix for the Temple of Delights crash in the Labryrinth (just put this in the same folder as the mod): |
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#6
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I hope you still find time to work on your mod for AP/CW. I enjoy Legend, and will gladly grab your next update, but I feel the devs got the balance better in AP/CW, reducing the number of battles and increasing the hero levels. Thanks. |
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#7
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I've actually taken a step back from the tomes part because of the issues I had with the number of items in the game, although the changes may roll back into my H3B mod because I think I like how I did the bonuses better. I have some ideas of how to combine a lot of the items into a single item and so am thinking about how to implement them - this would greatly reduce the total number of items and still allow me for the most part to implement all the HOMM3 heroes. We'll see how it goes... /C\/C\ |
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