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#1
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Most likely you are mod'ing the wrong .wav file. How did you figure out which one to replace? I found the dig file by looking at sounds.csv in sound.kfs which listed a bunch of actions and the sound associated. I don't know if it was just for adventure sounds or if it also covered combat sounds.
Only other thing I can think of is what are you doing to make them silent? I just took the dig sound and opened it in Goldwave and replaced it with silence. Probably not the most elegant but it worked on the first try. |
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#2
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I just double-clicked on all the shaman sound .wavs until I found the ones that matched up with the in-game emotes (shaman_aggro, shaman_voice1 /voice3). I tried both replacing them with another quiet .wav and then your .wav when I found your d/l location.
Gonna try editing the sounds.csv and see what happens when I remove the pointers to the shaman files altogether.. edit: eh, that didn't work either, nor changing which .wav it was pointing to a different .wav. Wondering if there's just some other weird labeled .wav I'm missing or how else the game is pulling down combat sounds. Last edited by stalazon; 09-27-2008 at 08:25 PM. |
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#3
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mebbe it is not really a shaman, but something else...
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#4
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I never did try to figure out the shaman sound...but I *did* figure out how to turn off the shaman idle animation that makes the sound. So now I don't have to listen to his grunts anymore
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#5
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If you're still around these boards, mind posting how you removed the grunt sound? Recently reinstalled KB and figured I'd ask before I finish my next play through.
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#6
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To do it like he has, you'd probably have to open the appropriate ATOM file and edit/delete the right animation block.
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