
12-09-2013, 08:10 AM
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Approved Member
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Join Date: Oct 2007
Location: down Island, NY
Posts: 2,719
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Quote:
Originally Posted by Chivas
I'm enjoying BOS so far, its somewhere between the original IL-2 and COD. The aircraft takeoffs are easier than IL-2, but the landing are a little harder. The gunnery is quite easy, which will appeal to the broadest cross-section of the cfs community, but I haven't flown enough to see what the variables are in aircraft stability, hitboxes, and damage model that makes the gunnery easier. I believe BOS will evolve into a very popular combat flight sim.
Your wrong about COD, it will evolve quite nicely. Team Fusion are currently improving COD, building another theater, and adding more aircraft, ships, drivable vehicles etc. The community is building comprehensive missions, and campaigns, and the game engine can handle thousands of AI land, sea, air combat units. There is no doubt that a paid development crew would make things happen sooner, but COD doesn't need it as the sim appeals to a more hardcore, smaller subset of the combat flight sim community. I don't see the BOS/ROF game engine having any new feature that will kill COD. Most simmers will probably fly BOS, just as most simmers flew with relaxed settings in the IL-2 servers, while many will fly both sims, and the hardcore will have a home in the COD series of theaters for many years.
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Clod began a decline from being hard core with the very first patch. The final game is just a shell of its former self, and hardly hard core any longer. Due to community complaints the sim was dumbed down so that individuals could have better results.
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