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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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looking at the feedback from the RoF-BS project flight-models, you can already conclude that simulation or realism of flightmodels wont be its strong point. as one early observer put it well recently "..... I've screwed up a couple of approaches (in RoF-BS) and still got her safely to the ground each time, the DCS-P-51 in comparison is a lot more finicky in such situations....." and it wont equal or surpass CoD in aircraft and other object detail (aircraft interior and exteriors, damage models), scenery detail and density, neither will it in matching anywhere near the game features of CoD, eg in providing numbers of online players (100 in CoD) or extensive AI activity (1000+ in CoD), nor will it have anything like dynamic weather, online CooP, advanced scripting features etc.. there will be eye candy in the RoF-BS game, but most of it is meaningless and people will become quickly bored with it: for ex, the pilot head movements are a scripted meaningless routine on a cgi loop and the head movement doesnt represent what the player is doing, there are pretty little flames from the aircraft exhausts but it doesnt indicate anything meaningfull about the state of the aircraft engine (which it does in CoD), flightmodels might feel nice and fun for the players but dont simulate a real aircraft, no clickable cockpits or real startup and engine management procedures (which are part of the pilots "workload" during aerial engagements and therefore should be modeled to simulate a real ww2 pilots experience etc.... in short, RoF-BS will be a game for people who want a plane shooter game that looks "nice" (but is cartoonish with an empty lifeless game world) with some titillating visual effects (ooooo look there is flames from the exhaust !! etc), and a "nice" flying experience ( but not simulating a real aircraft behavior). it will be a game for people who mistakenly believe that that is what ww2 flying would be like (without having a clue what the real experience should be like) because recreating that real experience that is not really what they are after and having it accurately recreated as a pc experience isnt "fun" to them. instead they'll then go around saluting eachother on forums and talk about things like honor and being "just like a ww2 pilot" without having a clue of its meaning and with the perpetual macro payments sales model that is expected to fleece you of around 500$ in added gaming elements like scarfs, aircraft instruments, new maps, better planes etc in just 2 years, i say no thanks !!! still, there are people who will pay for that kinda thing, and them having the choice to do so is up to them (or up to their parents), but lets not pretend it is better (eg more accurate) then some of the other ww2 era flight SIMULATION projects that are also available, and which are much more accurate and have a greater depth
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President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children Last edited by zapatista; 12-08-2013 at 03:49 AM. |
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#2
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Phew, looks like we dodged that bullet then!
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#3
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Originally Posted by zapatista:
i say no thanks !!! Couldn't agree more! |
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#4
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I don't think it's fair to dismiss everything Zap has to say.
There's a tendency on forums to pigeon-hole posters and decide that everything they say is worthless. Following that, the next stage is to refer to them as 'trolls'. There's a strong element of that creeping in here. Best Regards, MB_Avro |
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#5
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community I suppose.
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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#6
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#7
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I doubt they stole an alpha version of COD, but there is little doubt the Rise of Flight game engine learned from the original IL-2 game engine. Loft originally tried to build Rise of Flight using the IL-2 game engine, but said the game engine couldn't do all they were trying to accomplish, just as Oleg needed to build a new game engine for all the features he wanted in the new COD series. I'm quite sure Loft used many of things they learned from the IL-2 engine to build their own, just as Oleg used what he learned from building the IL-2 game engine for the new COD game engine.
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
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#8
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THAT is what we do know directly from what oleg stated himself the second piece of the puzzle is that around the same time period when that happened (shortly thereafter ?) a number of programers/artists got sacked from olegs team and oleg decided to restart his project from scratch and decided to develop a new gfx/game engine that was even more ambitious (which is il2-CoD). again, that is FACT ! the third element must be a choker for you, because it is shortly thereafter that suddenly RoF popped up on the horizon and they seemed to have made an awful lot of initial progress out of the blue when they first started since you seem to have problems processing bits of information in a rational and logical manner, let me help you a bit more by putting some of this together before you go off into more paranoid hyperbole. - the oleg code theft attempts were done by IT experts, not amateurs, but it was UNSUCCESSFUL. this was around the time lawlessness was high in russia, and it could have been by any number of maffia gangs for commercial profit, or it could have been done by a competitor (of which as a flightsim product there are very very few, particularly russian/east-block based) - from the few comments oleg made about the untrustworthy employee taking code or unfinished game-elements out of the office (which was over a period of time, not a single event), it sounded like it might have been more out of stupidity than evil intent, because iirc this individual then showed/shared it with some programmer friends (not employees of oleg, but either "in between jobs" or working for other companies ?). the end result however was the same, some of this information (game design, in game objects, or partial code) DID end up reaching 3e parties. - whatever was leaked could never have been a major finished piece of code, since oleg designs his games in a modular fashion and never one coder had access to the whole assembled game. - the russian/east-block flightsim coding world employs only a very small number of people who are specialists in their relevant field, and it is to be expected that some of them will drift/rotate from one group to another, but what we DO know is that some of the same people who were sacked by oleg around that time then started working for the RoF project shortly thereafter - oleg did restart the SoW project from scratch shortly after all of this happened. to what degree is it related to the thefts and leaks we dont know, but these event are overlapping in time. similarly, were the other sackings in olegs office all related to thefts and leaks, we dont know, it could have instead been because of competency and skill issues. but SOME were sacked because they were untrustworthy (unprofessional) or had leaked code, that we DO know ! and THOSE are the facts that i was previously referring to years ago in this forum (which you partially seem to remember and then wove your own fantasy from)
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President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children Last edited by zapatista; 12-10-2013 at 08:47 AM. |
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#9
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I only read the beginning of your post and skipped the rest. Sorry.
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#10
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Getting to grips with the LaGG vs Friedrich. Trying to anyway.
The most effective tactic against the 109F seems to be just running for your life. So much for Russian bias. All my engagements so far seem to suddenly begin with the scenes below. There's no sound of other aircraft approaching and no sounds of nearby gunfire from the cockpit either. Bounces are fast and brutal. One moment you're sitting in a noisy, vibrating and otherwise healthy cockpit. The next minute there's blood, smoke and flame and you're trying to get the canopy open... ![]() ![]() ![]() ![]() ![]() ![]() Aw great... A wet bum. ![]() ![]() Finally managed to turn the tables. Don't worry Fritzy, I'm not out for revenge. ![]() Well, maybe I am after all.
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