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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 11-24-2013, 12:49 AM
MaxGunz MaxGunz is offline
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Join Date: Apr 2011
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The AI can't out-slow a good human pilot in the same plane in IL-2. You can make uncoordinated turns (like a skidding turn) that they can't for a little extra low speed margin. Record an ntrk and look at The Ball during playback to check there.

You can also do consecutive 360's in each plane at whatever speed. Make ntrks and if you do find questionable results then you will have something to submit to Daedalos.

For me the thing to do is a rolling yoyo behind a turning target so that my average speed is higher but my longer path keeps me behind. It does mean that my shot opportunities are shorter and trickier but the AI isn't good enough to see them coming up like it does when I'm latched on the six at under 200-250m. Lift increases by the square of speed. 10% faster is 21% more lift for the same plane versus 10% more momentum to turn against.
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