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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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This is my main problem with the current TF concept...originally I was hoping that they could bring back some of the features that were removed by the devs, and maybe concentrate on the reported bugs. But adding variants is not a healthy direction IMHO, and will create an stagnant pilot environment like that of 46, where they are stuck in the last decade. They(TF) have done a good job on some things, but the job of adding aircraft, belongs to the devs/games of the future...who we must support or that too will fade away
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 11-16-2013 at 12:59 PM. |
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#3
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#4
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I would have called it differently but I also do not see any reason why an evolving CloD would not do the flight simulation community a favour. There are so many planes and different theatres available and surely a lot of great ideas not yet implemented by any sim.
The aspect that all the achievements Team Fusion have realised were possible by pure enthusiasm just shows what game development should be about. Of course, beside the financial aspect that professionall developers also have to keep in mind. Last edited by DUI; 11-16-2013 at 04:32 PM. |
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COD will evolve with TF just as it would have with a dedicated developer, only slower, with a part time community TF development crew.
Oleg and Luthier's development team built a very complex sim engine, that was being designed for years of feature/content upgrades. Oleg wasn't able to finish the sim engine, but everyday TF is getting a better and better handle on its complexity, and its almost limitless potential. The COD game engine currently has no rival in its capabilities, but it will be interesting to see if the ROF game engine can be upgraded by the BOS developers. I see no reason why it couldn't, as all game engines are just a bunch of arranged 1's and 0's.
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
#6
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answer: yes
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Best Regards, MB_Avro |
#8
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As it seems the foundation of the CoD engine is so sound that, after cleaning out the bugs, it offers the possibility to realize Oleg's dream of a multi purpose, high fidelity sim engine. As the problems with expanding software mostly come from the built in limitations, the 777-1c- devs have quite a lot to do the reach the possibilities of the CoD engine from their RoF base. Lets see how the reach their goal, that far it looks good.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#9
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With all the effort that Team Fusion has put into this game, COD has gone ahead in leaps and bounds. To my mind it's arguably the most enjoyable WWII sim out there.
And heaven only knows what these guys are capable of developing in the next 6 months. Yes, BOS will definitely be on my 'to get' list. But it'll face extreme competition from COD when it finally does come out. |
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All living things are "just" a bunch of arranged A, C, G and Us, are you going to tell me it's EASY to make (from scratch) an elephant? or a shrew? I think the shrew might be easier, but I'm not at all sure.
It's a very long time since anyone seriously worked at a senior level with 0s and 1s, you may have to cover them as a pupil, but even octal went out with 8 bit computers. <edit> So, this is a long ago post that I was replying to, sorry about that, but it still has to be said, computers are getting more difficult, and programming them becomes higher level to deal with the added complexity, yes it's all "0s and 1s" at the very lowest level, but you can't look at that level and make any sense of the things at all, unless you are God. Last edited by Igo kyu; 01-13-2014 at 08:51 PM. Reason: reply to old post. |
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