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  #1  
Old 11-15-2013, 07:30 AM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by bladeracer View Post
To give vehicles and other ground units more involved damage modeling does it require re-coding?
Or is it a simpler matter of extracting the SFS and editing the text for each model?
Realistic (i.e., "aircraft like") damage modeling for ground vehicles would require a massive rewriting of code, so it's a non-starter.

Just reediting "damage ratings" (described in terms of "panzer units") is a simple text editor job where you don't even need to code to change the values.

My solution of creating a third "partially damaged" state for ground vehicles might actually be feasible, since it just requires reprogramming how ground vehicles behave once once they take damage beyond some percentage of their total "hit points." No special effects or change in damage models would be needed, the vehicle just stops moving or starts retreating and perhaps the player gets a "Car/Tank Damaged" message on the HUD display.
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Old 11-15-2013, 10:04 AM
bladeracer bladeracer is offline
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Quote:
Originally Posted by Pursuivant View Post
Realistic (i.e., "aircraft like") damage modeling for ground vehicles would require a massive rewriting of code, so it's a non-starter.

Just reediting "damage ratings" (described in terms of "panzer units") is a simple text editor job where you don't even need to code to change the values.

My solution of creating a third "partially damaged" state for ground vehicles might actually be feasible, since it just requires reprogramming how ground vehicles behave once once they take damage beyond some percentage of their total "hit points." No special effects or change in damage models would be needed, the vehicle just stops moving or starts retreating and perhaps the player gets a "Car/Tank Damaged" message on the HUD display.

That does sound like a fairly simple and effective fix.
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  #3  
Old 11-17-2013, 11:25 AM
Pershing Pershing is offline
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Fresh example of Yak-9T's "multikill" - http://www.il2.corbina.ru/sortiedeta...&playerid=2774.

8 "Tigers"
6 StuG IIIG
1 Panzer IVJ
....
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  #4  
Old 11-19-2013, 10:20 PM
Pursuivant Pursuivant is offline
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Originally Posted by Pershing View Post
Fresh example of Yak-9T's "multikill"
If nothing else, it seems that the late war heavy tanks need to be seriously up-armored and/or need a higher threshold for the sort of guns that can damage them. I could imagine a Pzkw IV or a StuG (based on the PZkw IV chassis) being taken out by a lucky hit from a 37mm gun, but not anything based on the Tiger, Panther or Josef Stalin design.
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Old 11-20-2013, 03:20 PM
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Igo kyu Igo kyu is offline
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Quote:
Originally Posted by Pursuivant View Post
StuG (based on the PZkw IV chassis)
Most versions, Pzkw III.
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Old 11-21-2013, 04:19 AM
Pursuivant Pursuivant is offline
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Most versions, Pzkw III.
You're right, but I was thinking StuG IV, since the other victims were a Pzkw IV and a bunch of Tigers. Hence, mid to late war German armor.
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Old 11-21-2013, 11:24 AM
gaunt1 gaunt1 is offline
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Checked achtungpanzer.com

It turned out, the Pz.III should be tougher than the Pz.IV!

thickness/angle:

Pz.IIIH:
Turret Top / Bottom: 10/89
Upper Hull Top / Bottom: 17/77
Lower Hull Top / Bottom: 16/90

Pz.IIIL/M:
Turret Top / Bottom: 10/83
Upper Hull Top / Bottom: 18/79
Lower Hull Top / Bottom: 16/90

Pz.IVD:
Turret Top / Bottom: 10/83
Upper Hull Top / Bottom: 12/84
Lower Hull Top / Bottom: 10/90

Pz.IVG:
Turret Top / Bottom: 10/83
Upper Hull Top / Bottom: 12/85
Lower Hull Top / Bottom: 10/90

Starting from the H variant, turret top was reinforced.

StuG IIIA:
Top / Bottom Superstructure: 11/78-90 & 17/85
Top / Bottom Hull: 16/90

StuG IIIG:
Top / Bottom Superstructure: 11-11/75-90
Top / Bottom Hull: 16/90

I think all of them should be quite vulnerable to 30mm and above, but enough to stop 23mm, unless the aircraft dives on them vertically. (which is very unlikely)

For curiosity, the King Tiger:

Top / Bottom Turret: 40/78 / 40/90
Top / Bottom Superstructure: 40/90
Top / Bottom Hull: 40-25/90

Should be totally invulnerable. (except for the Hs-129B3)

Last edited by gaunt1; 11-21-2013 at 11:27 AM.
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