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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 11-09-2013, 08:29 AM
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The latest video #40 is impressive, on engine start-up add heavy smoke, heat distortion, and blowing snow from prop wash...and it will then be very immersive
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Last edited by SlipBall; 11-09-2013 at 09:02 AM.
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Old 11-09-2013, 11:38 AM
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still looks pretty boring to me
- the virtual world is empty and bland. using a winter scenery with hardly any detail allows them to save on GPU/CPU load, but it again produces this same empty bland and boring RoF style world i disliked
- looking at the aircraft interior and exterior give a cartoon'esque impression compared to the detail and precision of what we already have in CoD.

adding in a few nice lighting effects and big KA-BOOM sounds might interest the arcade crowd to a new and easy to play aircraft game, but it is a regression and dumbing down for what we already had achieved in CoD, and compared to what we will get in DCS-ww2 series.

and remember, this is not even a complete game you are buying for your 80$, within a few months you'll be expected to keep purchasing more and more elements to stay competitive in their pay2win marketing approach, and get new elements like maps, compasses scarfs and other trinkets. like their previous RoF series you'll end up spending 500$ or so for the end product, no thanks

the battle of stalingrad part of ww2 was a major ground based slug fest, with armored engagements, siege of enemy positions,, and house to house fighting in built up area's. a major part of the air activity was maintaining air supremacy over the city, ground attack of enemy positions, keeping air supply lines open, attacking enemy troop movements or specific buildings and positions etc. there is NO indication that any of that will be in this RoF ww2 product, or that it can even display or recreate it (in RoF trenches and frontline positions were just smudged grey painted area's on the ground without any detail or objects). it doesnt look like they are doing any better in this attempt either.
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Old 11-09-2013, 11:56 AM
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Quote:
Originally Posted by zapatista View Post
still looks pretty boring to me
- the virtual world is empty and bland. using a winter scenery with hardly any detail allows them to save on GPU/CPU load, but it again produces this same empty bland and boring RoF style world i disliked
- looking at the aircraft interior and exterior give a cartoon'esque impression compared to the detail and precision of what we already have in CoD.

adding in a few nice lighting effects and big KA-BOOM sounds might interest the arcade crowd to a new and easy to play aircraft game, but it is a regression and dumbing down for what we already had achieved in CoD, and compared to what we will get in DCS-ww2 series.

and remember, this is not even a complete game you are buying for your 80$, within a few months you'll be expected to keep purchasing more and more elements to stay competitive in their pay2win marketing approach, and get new elements like maps, compasses scarfs and other trinkets. like their previous RoF series you'll end up spending 500$ or so for the end product, no thanks

the battle of stalingrad part of ww2 was a major ground based slug fest, with armored engagements, siege of enemy positions,, and house to house fighting in built up area's. a major part of the air activity was maintaining air supremacy over the city, ground attack of enemy positions, keeping air supply lines open, attacking enemy troop movements or specific buildings and positions etc. there is NO indication that any of that will be in this RoF ww2 product, or that it can even display or recreate it (in RoF trenches and frontline positions were just smudged grey painted area's on the ground without any detail or objects). it doesnt look like they are doing any better in this attempt either.

Logical Zapatista, can't argue...the ground physics is what I thought looked good
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Old 11-09-2013, 06:22 PM
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The latest development video, posted yesterday.


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Old 11-09-2013, 07:52 PM
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Impressive.
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Old 11-11-2013, 04:45 AM
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yes, looks good but i'm still fuming over CLOD so .. I'll wait for a release and user reviews. i was conned by Rome2 pre-order and was stung so no more pre-orders for me.

h
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Old 11-11-2013, 05:40 AM
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I think this is the week that the founders get to try it out so, we will hear about it soon...then have to cull through the reports, I'd be interested in what Jaws(not a whiner but good eye and experience) take on it is.
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Old 11-12-2013, 03:39 PM
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Quote:
Originally Posted by He111 View Post
yes, looks good but i'm still fuming over CLOD so .. I'll wait for a release and user reviews. i was conned by Rome2 pre-order and was stung so no more pre-orders for me.

h
Same here I'm afraid to say, my hard earned £'s stay in my pocket until it's up and running properly, and even then they might stay there as this theatre holds zero interest for me
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Old 11-12-2013, 08:15 PM
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Quote:
Originally Posted by He111 View Post
yes, looks good but i'm still fuming over CLOD so .. I'll wait for a release and user reviews. i was conned by Rome2 pre-order and was stung so no more pre-orders for me.

h
I have similar concerns because 1C are involved and its the same background outfit that walked away from CoD and do not have the same commitment we benefited from throughout IL-2 '46. Also BoS Graphics look very "IL-2 '46" to me so I'll wait for feedback on testing and a successful launch before I decide.

I'm not against pre-ordering in general though and I have backed the DCS WWII 1944 project because of DCS's demonstrated abilities in DCS World which only seemed to lack more experience in MP. Or was it the lack of the communities inclination in that direction? Well, over 2,500 people have backed DCS WWII 1944 which is a decent size 'Day one' community for our genre.
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Old 11-16-2013, 02:13 PM
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The latest development video, posted yesterday.


even more boring then the last one !

are we supposed to be impressed by a few flames coming out of the engine bay, really ? and this is the exiting news of the week ?

first, the effect is WAY overdone and is just some eye candy for the arcade crowd. if flames that large and of that color were coming out of the exhaust manifolds there would be something VERY wrong with the engine and it would be seriously misfiring, running very poorly, and be about to explode ! the RoF developers should look a bit less at cartoon representations of aircraft and focus more on historically correct information.

in contrast in CoD currently you CAN determine how well your engine is adjusted (lean etc..) by simply looking at the flame color/size of the exhausts (it varies from red/blue to white and black smoke), and the visual effect of the flames actually provides relevant technical information on how your engine if functioning (you can use the blue/red visual flame information to then adjust your mixture, temp etcc, AND the exhaust flame swill change accordingly) . and there are additional variations if the engine is damaged, overheated, seized, etc...

the Rof crowd seems to have gone from being hyper critical of CoD and forever whining about trivial minor things, to lapping anything up the RoF folks produce, even if inferior by a mile. poor show folks, lets apply similar standards to determine quality then again, logic, reasoning and common sense has never been a troll attribute lol, so maybe i am asking there for the impossible !
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Last edited by zapatista; 11-16-2013 at 02:19 PM.
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