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| Star Wolves 3D space RPG with deep strategy and tactical elements |
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#1
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I have a question for you. what program is needed to build fighters and weapons?
I have some ideas for new ships and new aliens. And another. How would you test them (A program to simulate battles)? |
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#2
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a simple instruction is at the Motherships mod thread Page 23 For testing, the only way is starting the game and see what happens... i heard IMD Files(Ships meshes) can be edited with 3dsmax with a plugin provided by EliteGamesTeam Michael_Moon said once he knows three editors which can IMD files, i asked him per PM what the 3rd one would be but he didn't respond... hmm Last edited by Simbal; 11-01-2013 at 11:42 PM. |
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#3
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btw it's been a long time since I was around here. Nice to see some people still play and mod this game. |
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#4
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GW you are the main reason I still pick up the game and play. Your mods are the glue for other mods
Hello November! |
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#5
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#6
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The question is how to add a yacht to the shops?
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#7
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I have a problem.I changed rocket for big gun in the IMD editor i changed the parameters, changed in carcasses and nothing. I did something wrong or missed something, because I know low English and not know what to do.
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#8
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@Kolomans
1. I never really knew how to add ships to the store stations, sorry i can't help you there. 2. did you changed a biggun for a rocket? Then you need to change the <rockets/> to -> <rockets>3<rockets/> in the carcasses.xml, change the "3" to the number of rockets you added in the IMD Editor, and change the <big_guns>NUMBER<big_guns/> to the new actual slots of "bigguns" in the ship IMD file |
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