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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Quote:
However You can simply try the mission I suggested above (8 vs 8 spit/bf average quick mission) and you will find how many situation you want where you can see dozen of: - Perfect deflection shooting by A.I. killing you (even in roll up/down situation ...) - Uber climbing A.I. - Uber rolling A.I. - perfect front-shooting at one-pass to your cockpit/ engine. - Your tail scratched by a uber a.I. wingmen appeared in 0,0001 millisecond at your tail immediately just when you try to shoot an enemy in front of you. try to yourself and you will see m8 ... Last edited by X-Raptor; 10-01-2013 at 11:44 PM. |
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#2
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Quote:
- Perfect deflection shooting by A.I. killing you (even in roll up/down situation ...) - NOPE didn't see it - Uber climbing A.I. - Didn't see this either - Uber rolling A.I. - This is a problem, agreed... only with some aircraft oddly - perfect front-shooting at one-pass to your cockpit/ engine. - Not any better than I can do. - Your tail scratched by a uber a.I. wingmen appeared in 0,0001 millisecond at your tail immediately just when you try to shoot an enemy in front of you. - I always shoot the wingman first... but they do latch on fairly well if you go after the leader and ignore.
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#3
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+1
If anything, AI fixed gunnery has gotten unrealistically bad for Veteran and Ace pilots. Skilled human pilots are considerably better than the current version of AI. Of course, since human fixed gunners can ignore things like plane vibration, gun recoil, G-forces and so forth, maybe human players are unrealistically accurate. OTOH, the problems with perfect climbing angle and engine management have been pretty well fixed in this current patch, at least for Average or Rookie AI - which is about like it should be. AI flexible gunnery is still too deadly, especially at long ranges and for certain aircraft, but nothing that isn't manageable as long as you don't use stupid tactics to engage bombers. But, fly along the same vector for more than a few seconds and you're likely to get hit. Yep. It's just stupid to put yourself between the lead plane and his wingman. Unless you're making a head-on pass or a B'n'Z attack against a target whose wingman isn't in a position to respond, you always go for the wingman first. |
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