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The bombsite tables I have posted are from the original 1C team and came with the game they used to work perfectly well.
Adaptive bombing has been forefront in the game for years, there never really has been a "perfect" solution for non TAS calculation bombsites, they are more a rough guide to where your aiming, over the years the bombs are no longer as effective as they used to be, if you were a little long or short, the blast radius seems to have been changed so now you have to almost hit the object directly in incur effective damage. It makes the human bombers job miserable as there nothing worse than dropping 1000kg of bombs on a target missed by 50 meters only to see nothing destroyed. From the BBC Blitz Street, it gives an idea of effective blast radius against housing, transpose that to flat open airfields and the destruction should be greater than what we have now. Also It would be interesting to know exactly whats been done regarding air density. Last edited by KG26_Alpha; 09-23-2013 at 12:43 PM. |
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