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  #1  
Old 08-29-2013, 05:43 AM
SaQSoN SaQSoN is offline
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As it has been already stated, DT is not interested because:

1. There are no hit boxes in the IL-2 game engine
2. There are collision objects, which fairly well fit the external shape of an aircraft and also the shapes of it's vital internal elements.
3. The size of this collision objects can be made as small, as 0.001x0.001x0.001 m, which, however, would be totally useless.
4. The hits are registered by the collision model exactly, where a projectile trajectory intersects with a collision object.

Last edited by SaQSoN; 08-29-2013 at 05:48 AM.
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Old 08-29-2013, 05:50 AM
K_Freddie K_Freddie is offline
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Quote:
Originally Posted by SaQSoN View Post
2. There are collision objects, which fairly well fit the external shape of an aircraft and also the shapes of it's vital internal elements.
Apples and apples.. same idea

Quote:
Originally Posted by SaQSoN View Post
As it has been already stated, DT is not interested because:
4. The hits are registered by the collision model exactly, where a projectile trajectory intersects with a collision object.
This is exactly how my method works, but differently to the well published 3D Collision modelling methods. This was done to speed up collision detection, and well as make it more accurate.

IL2 AFAIK still uses a damage mask image to present damage, which at the last time I inquired.. only approximated damage areas.

Maybe TD have changed this.
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Last edited by K_Freddie; 08-29-2013 at 05:53 AM.
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  #3  
Old 08-29-2013, 01:58 PM
KG26_Alpha KG26_Alpha is offline
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As already stated IL2 doesn't use hit boxes for DM

AFAIK

Projectile calculated DM is translated to DM lod's,
this can be an area for more work on DM shown rather than bullet hole for each individual hits,
some lod's are ancient in this respect as well as strange,
ie P38 flying with no tail section B25, Bf110 also the same.





.

Last edited by KG26_Alpha; 08-29-2013 at 02:02 PM.
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