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IL-2 Sturmovik The famous combat flight simulator.

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Old 08-13-2013, 10:06 PM
horseback horseback is offline
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Originally Posted by jameson View Post
"There's a gazillion of tests showing 520-530 kph on the deck for G model 109's at combat power."
JtD, lol. Try it ingame and let us know how fast you can get it, 480? if that? At 110% I get sometimes 520ish...
A minute of climb at 110% in a fight can be an awfully long time and would be even better if ingame matched RL "historical" peformance. If it did there'd also be more grunt throughout the power curve ingame. Takeoffs would start to get very interesting with correctly modelled torque. Forget to lock the tail wheel in RL and the rudder couldn't stop it making a left turn, with usually fatal results... Ingame?
Gunz I believe that WEP is water injection, it may be in the manual, been a while though since I read it.
Try closing your radiators at about the time you hit 450 kph indicated; it will bump up your top speed and final stages of acceleration a bit, as long as you count to about 30 seconds or so after the overheat message pops up and then open them up and slow down.

I can't imagine adding RL levels of torque in the game at this point in its life; the 109 and P-40 would become almost impossible, never mind 'interesting', to land or take off for the vast majority of players.

Personally, I already have a full 'whine' cellar.

cheers

horseback
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Old 08-13-2013, 10:51 PM
MaxGunz MaxGunz is offline
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Originally Posted by horseback View Post
I can't imagine adding RL levels of torque in the game at this point in its life; the 109 and P-40 would become almost impossible, never mind 'interesting', to land or take off for the vast majority of players.
That's low speed nose high propwash. Use rudder, not side stick. Keep the prop revs high and power low in case you have to go around.

Funny thing how I read from guys allowed to try out a 109 because they qualify and still going off the strip just trying to take off the first time.
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