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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 08-10-2013, 02:47 PM
majorfailure majorfailure is offline
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Quote:
Originally Posted by Pursuivant View Post
Then you've got a decent way to calibrate AI gunner skill. Get a bunch of very skilled human gunners in coop, ask them how many hours they have flying online as gunners, then determine their hit percentage against a variety of targets and a variety of deflections.

Use the hit percentage by your very best and most experienced humans as your "Ace" quality gunner standard and adjust AI skill from there.

Whether or not it's historically realistic, synching AI gunner skill to top human skill has the following benefits: a) It means that nobody can bitch about the AI being "better than human", b) means that offline AI gunners will be good training for people who are practicing before they go online. By definition, if you can beat Ace AI, you can do pretty well against human gunners online.

Likewise, if TD feels like revisiting fighter gunnery accuracy (which went from "lasers o' death" prior to 4.11, to just about right in 4.11, to "nerfed" in 4.12) you could base Ace gunnery standards on hit percentages for the very best human players.
While your idea has its merits, I fear it would lead to gunners close to 4.09 standards. I do think gunnery in IL2 is easier than it was in real life, no vibrations, no force needed pulling the gun anywhere, extensive training possible without any risk, no recoil etc.
I still like the gunners the way they are now.
 

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