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  #1  
Old 08-09-2013, 02:03 PM
Tolwyn Tolwyn is offline
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OH! Negative spacing. Ok. I don't remember seeing that in the readme. Thank you.
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  #2  
Old 08-09-2013, 04:38 PM
Tolwyn Tolwyn is offline
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Join Date: Apr 2010
Posts: 250
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I am still really confused by your post. PLEASE bear with me in this long post. I'm not trying to be difficult, but being a mission builder, and considering the AWESOME new features, I really need to understand the implications. Information that you posted here is not explicitly stated in the readme, so I want to be sure I understand.

This seems like the exact OPPOSITE of what is described in an update from TD regarding 4.11.

So... let me try to ask some questions so I understand, and I truly do appreciate your time on this. I'm mainly talking about COOPERATIVE mode here...

AI Only Flights
  • Can utilize Spawn Stationary Aircraft OR
  • Can utilize just the TTTO with spacing feature
  • Works same in single player or coop

Human Only Flights (coop mode)
  • Can utilize Spawn Stationary Aircraft OR
  • Can utilize just the TTTO with spacing feature
  • Using Taxi to Take off sort of redundant, but won't really affect mission

COOP Mixed Human and AI Flights (Coop mode) (SEE NOTE 1 BELOW)
  • Do NOT use Spawn Stationary
  • Must (should) use taxi to take off
  • Use Spacing (negative or positive is LEFT/RIGHT respectively in meters)

Single Player Human and AI Flight
?? Do or do NOT use spawn stationary?
Must (should) use taxi to take off


Just seems like there's a piece or two missing from the readme and the description.

NOTE 1:

I am able to get the AI in a Human/AI mixed flight to start engines and TTTO using Spawn Static Aircraft feature. But you're saying this isn't supported or not recommended?

In a Human/AI mixed flight, if I'm NOT using Spawn Static Aircraft (as you suggest), how can I get them all to start in a hanger, etc.? Trial and error?

From the 4.11 Readme:
This features enables the usage of stationary planes as human player spawn points in all
mission types. AI planes are supported only in single player mission, but the positioning of AI
planes is critical since they do not know how to taxi to runway. They will just simply take off to
the direction they spawn. Feature always requires additional editing of old missions, so it is not
automatically enabled to old missions.


Now, I understand this, however, in 4.12+ AI planes can now taxi. So, is this information superceded?

Continuing from the 4.11 Readme:
Setting up for single player and coop missions
In single & coop mission, the feature is enabled by assigning a stationary plane as spawn point
individually to each aircraft. Individual plane tabs has a new pair of buttons (set & clear)
related to this feature.

If AI aircraft spawns in coop mission and it's "AI only" parameter is disabled, spawn point is
ignored since the mission builder cannot know if the plane will be occupied by human or AI.


This is not true, at least for 4.12+. The game will most certainly spawn the aircraft wherever you put them. If a human is populating the plane, great. If not, the game will definately put an AI pilot in there, AND FURTHERMORE, will most certainly TTTO if those waypoints are present.
This is where I am confused. Or at least this is one part where the readme/instructions HAVE to be very precise.

From the 4.12 Readme:
AI taxiing waypoints for take off
Mission builder can insert taxiing waypoints for AI planes so that AI planes will taxi from initial spawn point to the take off point. This feature works best with the stationary plane spawn point (see 4.11 patch guide). View the provided demo mission to see an example how the taxiing is used (Missions/412_Demo_Missions/AITaxiing.mis).


Nowhere in this readme does it indicate that there might be a problem between mixed AI and Human flights in coop. I'm not trying to be argumentative, I'm just trying to learn.
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  #3  
Old 08-09-2013, 06:00 PM
Tolwyn Tolwyn is offline
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Join Date: Apr 2010
Posts: 250
Default Escort Problem STILL

Ok. There is still a problem with ESCORT flights attacking incoming fighters when the ESCORT is to protect the flight.

I've made this mission in accordance to the comments made by FC.

The mission is a tad bit long, and it is in COOP mode (sorry, but this may be the problem?)...

The I16s are supposed to be protecting an AI flight of Bombers. The moment the bombers become engaged by a spawned, TIMEOUT set of BF109s, the I16s turn tail and just ignore their responsibility.

Code:
[MAIN]
  MAP Balaton/load_w.ini
  TIME 12.0
  CloudType 1
  CloudHeight 1000.0
  army 1
  playerNum 0
[SEASON]
  Year 1938
  Month 9
  Day 20
[WEATHER]
  WindDirection 0.0
  WindSpeed 0.0
  Gust 0
  Turbulence 0
[MDS]
  MDS_Radar_SetRadarToAdvanceMode 0
  MDS_Radar_RefreshInterval 0
  MDS_Radar_DisableVectoring 0
  MDS_Radar_EnableTowerCommunications 1
  MDS_Radar_ShipsAsRadar 0
  MDS_Radar_ShipRadar_MaxRange 100
  MDS_Radar_ShipRadar_MinHeight 100
  MDS_Radar_ShipRadar_MaxHeight 5000
  MDS_Radar_ShipSmallRadar_MaxRange 25
  MDS_Radar_ShipSmallRadar_MinHeight 0
  MDS_Radar_ShipSmallRadar_MaxHeight 2000
  MDS_Radar_ScoutsAsRadar 0
  MDS_Radar_ScoutRadar_MaxRange 2
  MDS_Radar_ScoutRadar_DeltaHeight 1500
  MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0
  MDS_Radar_ScoutGroundObjects_Alpha 5
  MDS_Radar_ScoutCompleteRecon 0
  MDS_Misc_DisableAIRadioChatter 0
  MDS_Misc_DespawnAIPlanesAfterLanding 1
  MDS_Misc_HidePlayersCountOnHomeBase 0
  MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0
  MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0
  MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0
[RespawnTime]
  Bigship 1800
  Ship 1800
  Aeroanchored 1800
  Artillery 1800
  Searchlight 1800
[Wing]
  r0100
  r0120
  g0100
  r0101
[r0100]
  Planes 3
  OnlyAI 1
  Skill 2
  Class air.SB_2M100A
  Fuel 80
  weapons 6xfab100
  spawn0 8_Static
  spawn1 9_Static
  spawn2 10_Static
[r0100_Way]
  TAKEOFF_005 54066.58 128181.65 0 0 &0
  TRIGGERS 0 1 3 0
  TAKEOFF_005 53977.77 128384.65 0 0 &0
  TRIGGERS 0 0 3 0
  TAKEOFF_005 53846.58 128351.41 0 0 &0
  TRIGGERS 0 0 3 0
  TAKEOFF_005 53815.96 128380.05 0 0 &0
  TRIGGERS 0 0 3 0
  TAKEOFF_005 53801.19 128412.60 0 0 &0
  TRIGGERS 0 0 3 0
  TAKEOFF_005 53967.10 128454.14 0 0 &0
  TRIGGERS 0 0 10 0
  TAKEOFF 55311.03 128818.50 0 0 &0
  NORMFLY 71005.68 132106.83 1000.00 270.00 &0
  NORMFLY 97931.29 120182.96 2500.00 270.00 &0
  NORMFLY 113924.67 106565.66 3000.00 320.00 &0
  NORMFLY 133900.83 89384.82 3000.00 320.00 &0 F5
  GATTACK 145935.46 91515.35 3000.00 320.00 &0 F5
  NORMFLY 153102.38 103380.86 3000.00 320.00 &0
  NORMFLY 118119.73 128133.87 1800.00 320.00 &0
  NORMFLY 86041.85 140384.08 1200.00 320.00 &0
  NORMFLY 65203.86 133185.50 500.00 300.00 &0
  LANDING_104 55301.98 128813.08 0 0 &0
[r0120]
  Planes 3
  OnlyAI 1
  Skill 2
  Class air.I_16TYPE6
  Fuel 90
  weapons default
[r0120_Way]
  TAKEOFF_001 55301.98 128813.08 0 0 &0
  TRIGGERS 0 1 20 0
  NORMFLY 62469.11 131592.42 500.00 270.00 r0100 15 &0
  NORMFLY_401 69923.50 131837.11 800.00 300.00 r0100 7 &0
  TRIGGERS 0 1 0 4 0
  NORMFLY 99642.86 120085.67 2600.00 320.00 r0100 8 &0
  NORMFLY 115275.31 106287.29 2000.00 320.00 r0100 9 &0
  NORMFLY 135201.42 90003.61 3000.00 320.00 r0100 10 &0
  NORMFLY 146602.39 92119.02 3000.00 320.00 r0100 11 &0
  NORMFLY 152204.26 103716.35 3000.00 320.00 r0100 12 &0
  NORMFLY 117603.43 126576.51 1800.00 320.00 r0100 13 &0
  NORMFLY 86074.85 139106.15 1800.00 280.00 &0
  NORMFLY 60261.18 131352.63 700.00 270.00 &0
  LANDING 55301.98 128813.08 0 0 &0
[g0100]
  Planes 3
  OnlyAI 1
  Skill 0
  Class air.BF_109E4
  Fuel 80
  weapons default
  StartTime 15
[g0100_Way]
  NORMFLY 116811.02 76747.28 3100.00 350.00 &0
  NORMFLY_401 116814.21 109217.52 3100.00 350.00 r0100 9 &0
  TRIGGERS 0 10 45 5 500
  NORMFLY 102394.53 88930.32 2000.00 350.00 &0
  LANDING_102 117571.88 80746.78 0 0 &0
[r0101]
  Planes 3
  Skill 1
  Class air.SB_2M100A
  Fuel 60
  weapons 6xfab100
[r0101_Way]
  TAKEOFF_004 54140.95 128228.18 0 0 &0
  TRIGGERS 0 1 -40 0
  TAKEOFF_004 54100.19 128219.57 0 0 &0
  TRIGGERS 0 0 5 0
  TAKEOFF_004 53977.77 128384.65 0 0 &0
  TRIGGERS 0 0 3 0
  TAKEOFF_004 53846.58 128351.41 0 0 &0
  TRIGGERS 0 0 3 0
  TAKEOFF_004 53815.96 128380.05 0 0 &0
  TRIGGERS 0 0 3 0
  TAKEOFF_004 53801.19 128412.60 0 0 &0
  TRIGGERS 0 0 3 0
  TAKEOFF_004 53967.10 128454.14 0 0 &0
  TRIGGERS 0 0 10 0
  TAKEOFF 55311.03 128818.50 0 0 &0
  NORMFLY 71005.68 132106.83 1000.00 270.00 &0
  NORMFLY 97931.29 120182.96 2500.00 270.00 &0
  NORMFLY 113924.67 106565.66 3000.00 320.00 &0
  NORMFLY 133900.83 89384.82 3000.00 320.00 &0 F5
  GATTACK 145935.46 91515.35 3000.00 320.00 &0 F5
  NORMFLY 153102.38 103380.86 3000.00 320.00 &0
  NORMFLY 118119.73 128133.87 1800.00 320.00 &0
  NORMFLY 86041.85 140384.08 1200.00 320.00 &0
  NORMFLY 65203.86 133185.50 500.00 300.00 &0
  LANDING_104 55301.98 128813.08 0 0 &0
[Chiefs]
  0_Chief Vehicles.GermanyCarsColumnB 2
  1_Chief Vehicles.GAZ_M1 1
[0_Chief_Road]
  146000.28 91621.41 120.00 0 2 2.6388890743255615
  145934.97 91512.90 120.00
[1_Chief_Road]
  54048.45 128031.28 120.00 0 2 3.055555582046509
  54087.06 128112.27 120.00 0 2 3.055555582046509
  54040.34 128401.37 120.00 0 2 3.055555582046509
  54234.03 128454.59 120.00 0 2 3.055555582046509
  54195.45 128591.81 120.00 0 2 3.055555582046509
  55027.38 128811.24 120.00 0 2 3.055555582046509
  55005.66 128902.45 120.00 0 2 3.055555582046509
  55060.68 128893.77 120.00 0 2 3.055555582046509
  55069.37 128864.81 120.00
[NStationary]
  0_Static vehicles.stationary.Stationary$VW82t 2 146013.99 91568.64 360.00 0.0
  1_Static vehicles.stationary.Stationary$VW82t 2 146001.11 91550.24 360.00 0.0
  8_Static vehicles.planes.Plane$SB_2M103 1 54006.70 128160.65 345.00 0.0 null 1 1.0 null 1
  9_Static vehicles.planes.Plane$SB_2M103 1 54018.09 128126.79 345.00 0.0 null 1 1.0 null 1
  10_Static vehicles.planes.Plane$SB_2M103 1 54031.16 128090.89 345.00 0.0 null 1 1.0 null 1
  11_Static vehicles.planes.Plane$I_15BIS 1 55094.54 128940.99 480.00 0.0 null 1 1.0 null 1
  5_Static vehicles.artillery.Artillery$Flak30_20mm 2 145898.09 91666.13 360.00 0.0 0 1 1
  4_Static vehicles.stationary.Stationary$Flak38_20mm 2 145895.33 91782.03 360.00 0.0
  7_Static vehicles.artillery.Artillery$Flak18_37mm 2 145474.07 91524.49 360.00 0.0 0 1 1
  3_Static vehicles.stationary.Stationary$Flak38_20mm 2 145937.64 91461.02 360.00 0.0
  2_Static vehicles.stationary.Stationary$Flak30_20mm 2 145912.81 91490.46 360.00 0.0
  6_Static vehicles.artillery.Artillery$Flak38_20mm 2 146128.04 91454.58 360.00 0.0 0 1 1
  12_Static vehicles.planes.Plane$BF_109E4 2 117140.18 81754.00 509.10 0.0 null 1 1.0 null 1
  13_Static vehicles.planes.Plane$BF_109E4 2 117150.81 81735.68 509.10 0.0 null 1 1.0 null 1
  14_Static vehicles.stationary.Campfire$CampfireAirfield 0 53766.80 128416.85 509.10 0.0
  15_Static vehicles.stationary.Campfire$CampfireAirfield 0 53774.90 128386.87 509.10 0.0
  16_Static vehicles.stationary.Campfire$CampfireAirfield 0 55332.19 128838.18 510.00 0.0
  17_Static vehicles.stationary.Campfire$CampfireAirfield 0 55341.10 128807.39 510.00 0.0
  18_Static vehicles.stationary.Stationary$ZIS5_radio 1 55001.61 128770.12 510.00 0.0
[Buildings]
[Bridge]
[House]
[FrontMarker]
  FrontMarker0 101769.40 66183.75 2
  FrontMarker1 136347.53 96476.21 2
  FrontMarker2 162525.17 116723.25 2
  FrontMarker3 188717.64 112475.58 2
  FrontMarker4 87433.51 81644.88 1
  FrontMarker5 155307.95 127832.32 1
  FrontMarker6 187662.60 127597.86 1
  FrontMarker7 126704.56 108841.54 1
Could someone from DT (I know it's about a 30 minute mission) please take a look and tell me why the I16s just turn tail and run?

Note. You have to command your flight to start their engines. The AI flight of bombers should take off first.
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  #4  
Old 08-09-2013, 10:07 PM
FC99's Avatar
FC99 FC99 is offline
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Join Date: Dec 2008
Posts: 249
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Look at your mission, section
Code:
[r0120_Way]
  TAKEOFF_001 55301.98 128813.08 0 0 &0
  TRIGGERS 0 1 20 0
  NORMFLY 62469.11 131592.42 500.00 270.00 r0100 15 &0
  NORMFLY_401 69923.50 131837.11 800.00 300.00 r0100 7 &0
  TRIGGERS 0 1 0 4 0
  NORMFLY 99642.86 120085.67 2600.00 320.00 r0100 8 &0
  NORMFLY 115275.31 106287.29 2000.00 320.00 r0100 9 &0
  NORMFLY 135201.42 90003.61 3000.00 320.00 r0100 10 &0
  NORMFLY 146602.39 92119.02 3000.00 320.00 r0100 11 &0
  NORMFLY 152204.26 103716.35 3000.00 320.00 r0100 12 &0
  NORMFLY 117603.43 126576.51 1800.00 320.00 r0100 13 &0
  NORMFLY 86074.85 139106.15 1800.00 280.00 &0
  NORMFLY 60261.18 131352.63 700.00 270.00 &0
  LANDING 55301.98 128813.08 0 0 &0
Line that starts with NORMFLY_401 is the problem, you have WaypointOptions/Patrol and Escort at the same time , that doesn't work, just set WaypointOptions at that WP to normal.
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