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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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First of all, it is always appreciated and respected when somebody "do the walk".
Now the bad part. 1. This kind of tests is best done with the utility written for such purpose. You can find it here. http://lesnihu.wz.cz/autopilot/autopilot.html It is easy to set it up and it will execute script which will control the plane instead of you. It is much easier to test planes that way and what is even more important this is way more precise and repeatable test method. 2. Flying the plane is just half of the job, second part is logging the flight parameters. You can do it your way but there is a better and easier way. Use UDPGraph, you can get various parameters on the screen and in the file. Download it here: http://avcpage.achilikin.com/il2dl/graph_en.htm Once you get these two utilities working you will be able to watch TV while your PC is doing the work for you and as a bonus you will get much better results.
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#2
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There's still merit in doing it "by hand" though, Horseback made a lot of useful observations about the difficulty of trimming some planes as they accelerate. I am curious about how much difference trim makes though, maybe someone familiar with that tool could set up a similar test for a couple of the planes that Horseback thought were hard to trim to see how much better the results are.
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#3
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Quote:
Quote:
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#4
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In my opinion, many of the 'hard to trim' class seem to be hypersensitive to minor stick inputs as speed increases; I use the same low stick sensitivities for all aircraft testing, as well as 50% filtering, and attempting to maintain level flight in the 'hard to trim' group with the stick and pedals is just as difficult as trying to add or subtract elevator and rudder trim with button or axis inputs, and sometimes worse. Quote:
Regardless, the "Book" numbers are a basis of comparison for the average pilots; if plane a can accelerate from 270 to 450 kph in under 40 seconds and plane b takes almost a minute with the same pilot, their "book" numbers should be at least proportional. When other factors intrude or are artificially injected, the proportional differences can get a little lopsided. cheers horseback |
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#5
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And when you don't understand what's going on you can believe any conclusion you might come up with.
Now it's time for me to watch the new UFO's from Niburu video. |
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#6
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Maybe I'm wrong, but it seems to me that you -- horseback and woke up dead on the one side, and FC99 and MaxGunz on the other -- grind in two mills. One issue is the performance of aircrafts optimally exploited by the AI, and another is the ability/inability of the human pilot to achieve that optimum using standard game controllers (i.e. a short stick), watching a monitor less than 90 cm in diameter, and relying on flight data as displayed on the cockpit gauges. These limitations on the human player's side vary from user to user, but still there they are, and should be addressed properly when we discuss 'realism' (whatever it means for us). 'Correct' flight performance is one issue, it's actual 'feasibility' is another. Simply because we don't use the same peripherals as the AI does or r/l pilots did.
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#7
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You don't represent me at all there.
As far as test pilots, historically less than 1% of all pilots make the cut mostly because of the discipline needed. Read up, a lot of WWII Aces tried for the job and didn't make it. And yeah yeah not all test pilots made good combat pilots if that's what it takes to stop the crying, but it takes the quality of a test pilot to fly the necessary tests. Chuck Yeager made it and was noted as a natural, the two jobs are not exclusive but talent and discipline are. If during a run the plane goes up and down even 1 or 2 meters that will change the acceleration and trim state. By the time the plane has come back down it's going to look like a sudden change. Sound familiar? Guess why I quit trying to make test runs? I'm not good enough! From what I have read of the pro books, it takes several flights to get one segment of a test done right and many segments to make a total run. They don't just firewall it from stall and burn till top end a few times then land for beer and number crunching. Well, what Horseback is doing is still way better than steep dive yanked into climb and then however long it takes to get down to just over 109 steady climb speed is where you call it done - check the height - claim FM bias as suspected not like the "test" wasn't set up to do just that. |
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#8
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Whenever you attack a particular set of aircrafts from a different resources, if they agree to changeit, you are opening the door for someone else to claim another resource for another particular set of aircrafts. Let them stick to what they decided as a normal path, just try to give support on bizarre things, and improving some effects implementations. |
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#9
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This highlights some of the reasons that the ai so consistently outperform human players in certain aircraft and why some aircraft that should have many more users based on their historical records are less successful with occasional users. cheers horseback |
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