Quote:
Originally Posted by CzechTexan
I have a WIP map of the Kweilin-Changsha region of China on SAS.
TD has strict requirements for maps and that's why it's harder to do them for TD. Example is all rivers at zero altitude is very difficult to do in mountainous maps where elevation is significant from one side of the map to the other.
Also, not getting textures from Google earth (or other places) puts a damper on map building for TD.... how else can good decent real-life looking textures be made??
|
Glad to have you here CzechTexan. I've seen some of your stuff and it looks good!
Google Earth is of course copyrighted. We may be able to make use of government aerial photo archives that are in the public domain to help in making new textures. Some photoshop work to make them more than just a black and white overview could be used to make some great stuff.
Here's where it would be useful to have some teamwork. I know there are artists who are very good at making repeating textures. If we can combine their efforts with map makers then we can really get something going here.
The river thing is a pain. You can see why it doesn't work quite properly on maps like Slovakia and Burma... engine limitation and a usability issue when you're flying near such water. I'm wondering if TD would be amenable to exceptions in certain circumstances.