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#1
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To K Freddie
Which of the original De Campaigns did you try, North, South, or Center? Because none of them are working for me... I'm compiling a list of what is working and what doesn't on my computer. It just might be my setup. Thanks |
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#2
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Thanks for your contiuing work on this.
However, I get no voice chatter at all when playing a German campaign. Other nationalities have chatter, though. Voice chatter is turned "on" in the menu. |
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#3
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I added the B5N2 to the "*Imperial Japanese Navy Bomber", campaign (IN2) get an error when I try to gen Pearl Harbor mission...
Quote:
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#4
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Quote:
B5N2 GROUND A problem I noticed, after I added the B5N2 is, that it never carries any bombs or torpedos. I guess this is a problem of the latest DGen version. I noticed this with other carrier aircraft too. |
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#5
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Oddly enough Wake segment gens fine without changing the class, just something about Hawaii it doesn't like when it is left as default class of Bomber (Pearl Harbor mission probably has some hard-coding somewhere). It does get a loadout for Wake but the ones of the other flights is different...I've seen this in other campaigns as well.
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#6
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Strange, I don't get loadouts at Wake.
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#7
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I genned wake without changing the class to Ground, maybe the difference. When I change class to Ground and gen Hawaii, I get no loadout. In any case it looks like loadout stuff needs a good going through.
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#8
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Hi tried the emial... Didn't work so I'll put it here.
These are my findings so far... German, Japanese, Finnish and Italian original Il 2 campaigns get hung up or don't work at all. Splash screen hung or just a beep when started. All of the above also have no radio call back from squadron mates or home base. So Russian, most of USA and British campaigns seem to be working. I'll test some more... Thanks for all the work on this and the Solomons campaign is awesome! Any questions just ask... |
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#9
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Hi, I have 2.009 installed. How come I don't see allplanes.dat and allclass.dat files? I also have HSFX6 installed, I tried to bring HSFX planes into Dgen.
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#10
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Long ago there were no new versions of the generator, but it doesn't mean that the project calmed down. All this time of Boelcke, Juri_JS and Motorhead checked version 2 which united all the best that was made for two main parts of game. Now the generator really uniform and as game doesn't depend on theater of operations.
True development of the generator will begin with version 2.0.1.0 - now it is possible to add quietly new opportunities, the base is for this purpose created. According to the link stable DGen_MOD version. http://www.mediafire.com/download/3p...OD_2.0.1.0.zip About plans on development I will write a bit later when they will finally be created for now you look new campaigns from Boelcke, Juri_JS and Motorhead for DGen_MOD 2.0 |
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