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IL-2 Sturmovik The famous combat flight simulator.

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Old 07-03-2013, 03:28 AM
Buster_Dee Buster_Dee is offline
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The "difference gap" is partly my fault. I decided to model the early D cockpit so the D and J would be distinctive. If I had made the later D pit, replacing the boost levers with the Honeywell unified control would have been enough to update the pit to a J. You probably already realise the J would need a new bombardier/navigator pit, new nose turret (MPC or Emerson), new tail turret (MPC; only a few used the same D tail turret), reworked top turret (sight and dome), and probably major waist changes depending on which J. Monguse has done all the research and knows better than I how much new work would be needed.
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Old 07-03-2013, 04:25 AM
IceFire IceFire is offline
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Quote:
Originally Posted by Buster_Dee View Post
The "difference gap" is partly my fault. I decided to model the early D cockpit so the D and J would be distinctive. If I had made the later D pit, replacing the boost levers with the Honeywell unified control would have been enough to update the pit to a J. You probably already realise the J would need a new bombardier/navigator pit, new nose turret (MPC or Emerson), new tail turret (MPC; only a few used the same D tail turret), reworked top turret (sight and dome), and probably major waist changes depending on which J. Monguse has done all the research and knows better than I how much new work would be needed.
Oh is that all?

Yeah, I realized there were quite a few differences externally between the D and J and of course having ANY B-24 flyable would be amazing and the D is definitely a very useful model to have for nearly every theatre that this game has. But it is quite a realization when you list some of the key details that change... quite a lot.
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