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#1
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I looked at it the other day, for me, what happens is, my autopilot lands, my buddies land, the enemies make it to France, some of them land. My buddies die, in their cockpits, on the ground. Probably before all of the enemies land. All of my buddies. That ain't right. I guess I'm supposed to end the mission with enemies still flying. I'm a vindictive person and I want to see them crash, that shouldn't be at the cost of all my (thus far, apparently) uninjured buddies. I emphasise, this is unmodded. Anyway, there's one mission in CloD, versus thousands in 1946, since my current version of 1946 seems to run disk free, I suspect I'll stick to 1946. Last edited by Igo kyu; 07-01-2013 at 03:47 PM. |
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#2
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Not sure what you have going on there but I was referring to the Orig. game...I will try it in the finished game but I think that once landed your buddies "time out" and disappear which may not be right with you, but that is the game as designed
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 07-05-2013 at 09:43 PM. |
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#3
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Sometimes, some don't make it back to base, that's different. A crash out at sea, maybe the pilot wouldn't make it (though in life some did), but the ones who make a wheels up belly landing ought to have some chance of survival, and the ones who land at base should mostly survive. |
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#4
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So I tested this with both the Orig. and final game, and yes you are correct. This is not a problem in the Orig game though, do not time out or counted as lose/death...so if you have a strong machine you could fly that
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 07-06-2013 at 09:12 AM. |
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#5
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