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#1
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Hardly unreasonable, but not implemented that way. Maybe something to do for 4.13.
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#2
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There is a lot of testing with this new feature.
If spawn position to close to something opposite, or planes positioned to close, they wont start. Only start normal possible, no pairwise or other, no waiting for allignment (or I have not found out yet) Starting from spawn point directly towards spawn nose position If you command "cover me" I need at least two starting points on a runway or the AI starts in "some" direction as soon as entering the runway. Last edited by SPAD-1949; 07-01-2013 at 12:56 PM. |
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#3
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In standard missions, in 4.7 (in particular, US missions on (Wake island? Midway island?)), I get planes spawning into planes that are already on the runway, and planes *2 being destroyed.
It's not realistic, and it's not good enough, but it is IL*2 1946 as it exists. If someone wants to fix this, that would be good. Currently, I'm not registered with anybody outside 1C (and a few entirely unrelated others), and I'm not likely to extend that in the context of IL*2. I have expansions up to 4.9 that I could install, but if they're buggy and need fixes that I don't yet have then I'd rather not bother. |
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#4
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One thing that I didn't saw mentioned yet.You can make path on the airfield with taxi to takeoff waypoints only and create some traffic on the field. When plane reach last WP it will be considered as landed and stay there.
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#5
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ooo, nice one! didnt realize that!!
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#6
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Quote:
Wheels
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Cheers Wheelsup_cavu ![]() Lock N' Load - Time lapse build of an F/A-18 Super Hornet March Field Museum Pics-Riverside CA |
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#7
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Quote:
Can someone please post a mission with an example of this working so I can correctly understand?
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Flights of Fancy The Real Deal Battle Over Britain Two Little DUCs , Battle Over Britain Redux |
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#8
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Code:
[MAIN] MAP Net6Island/load.ini TIME 12.0 CloudType 0 CloudHeight 1000.0 army 1 playerNum 0 [SEASON] Year 1940 Month 6 Day 15 [WEATHER] WindDirection 0.0 WindSpeed 0.0 Gust 0 Turbulence 0 [MDS] MDS_Radar_SetRadarToAdvanceMode 0 MDS_Radar_RefreshInterval 0 MDS_Radar_DisableVectoring 0 MDS_Radar_EnableTowerCommunications 1 MDS_Radar_ShipsAsRadar 0 MDS_Radar_ShipRadar_MaxRange 100 MDS_Radar_ShipRadar_MinHeight 100 MDS_Radar_ShipRadar_MaxHeight 5000 MDS_Radar_ShipSmallRadar_MaxRange 25 MDS_Radar_ShipSmallRadar_MinHeight 0 MDS_Radar_ShipSmallRadar_MaxHeight 2000 MDS_Radar_ScoutsAsRadar 0 MDS_Radar_ScoutRadar_MaxRange 2 MDS_Radar_ScoutRadar_DeltaHeight 1500 MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0 MDS_Radar_ScoutGroundObjects_Alpha 5 MDS_Radar_ScoutCompleteRecon 0 MDS_Misc_DisableAIRadioChatter 0 MDS_Misc_DespawnAIPlanesAfterLanding 1 MDS_Misc_HidePlayersCountOnHomeBase 0 MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0 MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0 MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0 [RespawnTime] Bigship 1800 Ship 1800 Aeroanchored 1800 Artillery 1800 Searchlight 1800 [Wing] usa0100 [usa0100] Planes 1 Skill 1 Class air.A_20C Fuel 100 weapons default [usa0100_Way] TAKEOFF_004 13162.99 16312.14 0 0 &0 TRIGGERS 0 0 20 0 TAKEOFF_004 13270.97 16310.50 0 0 &0 TRIGGERS 0 0 20 0 TAKEOFF_004 13274.79 16256.43 0 0 &0 TRIGGERS 0 0 20 0 TAKEOFF_004 13302.64 16230.22 0 0 &0 TRIGGERS 0 0 20 0 TAKEOFF_004 13595.34 16231.86 0 0 &0 TRIGGERS 0 0 20 0 TAKEOFF_004 13885.31 16516.37 0 0 &0 TRIGGERS 0 0 20 0 TAKEOFF_004 13947.02 16464.49 0 0 &0 TRIGGERS 0 0 20 0 TAKEOFF_004 14015.82 16519.64 0 0 &0 TRIGGERS 0 0 20 0 TAKEOFF_004 13983.60 16545.31 0 0 &0 TRIGGERS 0 0 20 0 [NStationary] [Buildings] [Bridge] [House]
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#9
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Quote:
Now I understand.
__________________
Flights of Fancy The Real Deal Battle Over Britain Two Little DUCs , Battle Over Britain Redux |
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