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  #1  
Old 07-01-2013, 05:33 AM
JtD JtD is offline
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Hardly unreasonable, but not implemented that way. Maybe something to do for 4.13.
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  #2  
Old 07-01-2013, 12:52 PM
SPAD-1949 SPAD-1949 is offline
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There is a lot of testing with this new feature.
If spawn position to close to something opposite, or planes positioned to close, they wont start.
Only start normal possible, no pairwise or other, no waiting for allignment (or I have not found out yet)
Starting from spawn point directly towards spawn nose position If you command "cover me"
I need at least two starting points on a runway or the AI starts in "some" direction as soon as entering the runway.

Last edited by SPAD-1949; 07-01-2013 at 12:56 PM.
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  #3  
Old 07-01-2013, 03:26 PM
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Igo kyu Igo kyu is offline
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In standard missions, in 4.7 (in particular, US missions on (Wake island? Midway island?)), I get planes spawning into planes that are already on the runway, and planes *2 being destroyed.

It's not realistic, and it's not good enough, but it is IL*2 1946 as it exists.

If someone wants to fix this, that would be good.

Currently, I'm not registered with anybody outside 1C (and a few entirely unrelated others), and I'm not likely to extend that in the context of IL*2. I have expansions up to 4.9 that I could install, but if they're buggy and need fixes that I don't yet have then I'd rather not bother.
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  #4  
Old 07-05-2013, 03:20 PM
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FC99 FC99 is offline
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One thing that I didn't saw mentioned yet.You can make path on the airfield with taxi to takeoff waypoints only and create some traffic on the field. When plane reach last WP it will be considered as landed and stay there.
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  #5  
Old 07-05-2013, 07:09 PM
Ventura Ventura is offline
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Quote:
Originally Posted by FC99 View Post
One thing that I didn't saw mentioned yet.You can make path on the airfield with taxi to takeoff waypoints only and create some traffic on the field. When plane reach last WP it will be considered as landed and stay there.
ooo, nice one! didnt realize that!!
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  #6  
Old 07-09-2013, 11:35 PM
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Quote:
Originally Posted by FC99 View Post
One thing that I didn't saw mentioned yet.You can make path on the airfield with taxi to takeoff waypoints only and create some traffic on the field. When plane reach last WP it will be considered as landed and stay there.
Very cool. Another thing in our tool box we can use to make the missions more immersive.


Wheels
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  #7  
Old 07-11-2013, 07:23 PM
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Quote:
Originally Posted by FC99 View Post
One thing that I didn't saw mentioned yet.You can make path on the airfield with taxi to takeoff waypoints only and create some traffic on the field. When plane reach last WP it will be considered as landed and stay there.
I must be getting stupid in my old age

Can someone please post a mission with an example of this working so I can correctly understand?
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  #8  
Old 07-11-2013, 08:31 PM
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Code:
[MAIN]
  MAP Net6Island/load.ini
  TIME 12.0
  CloudType 0
  CloudHeight 1000.0
  army 1
  playerNum 0
[SEASON]
  Year 1940
  Month 6
  Day 15
[WEATHER]
  WindDirection 0.0
  WindSpeed 0.0
  Gust 0
  Turbulence 0
[MDS]
  MDS_Radar_SetRadarToAdvanceMode 0
  MDS_Radar_RefreshInterval 0
  MDS_Radar_DisableVectoring 0
  MDS_Radar_EnableTowerCommunications 1
  MDS_Radar_ShipsAsRadar 0
  MDS_Radar_ShipRadar_MaxRange 100
  MDS_Radar_ShipRadar_MinHeight 100
  MDS_Radar_ShipRadar_MaxHeight 5000
  MDS_Radar_ShipSmallRadar_MaxRange 25
  MDS_Radar_ShipSmallRadar_MinHeight 0
  MDS_Radar_ShipSmallRadar_MaxHeight 2000
  MDS_Radar_ScoutsAsRadar 0
  MDS_Radar_ScoutRadar_MaxRange 2
  MDS_Radar_ScoutRadar_DeltaHeight 1500
  MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0
  MDS_Radar_ScoutGroundObjects_Alpha 5
  MDS_Radar_ScoutCompleteRecon 0
  MDS_Misc_DisableAIRadioChatter 0
  MDS_Misc_DespawnAIPlanesAfterLanding 1
  MDS_Misc_HidePlayersCountOnHomeBase 0
  MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0
  MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0
  MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0
[RespawnTime]
  Bigship 1800
  Ship 1800
  Aeroanchored 1800
  Artillery 1800
  Searchlight 1800
[Wing]
  usa0100
[usa0100]
  Planes 1
  Skill 1
  Class air.A_20C
  Fuel 100
  weapons default
[usa0100_Way]
  TAKEOFF_004 13162.99 16312.14 0 0 &0
  TRIGGERS 0 0 20 0
  TAKEOFF_004 13270.97 16310.50 0 0 &0
  TRIGGERS 0 0 20 0
  TAKEOFF_004 13274.79 16256.43 0 0 &0
  TRIGGERS 0 0 20 0
  TAKEOFF_004 13302.64 16230.22 0 0 &0
  TRIGGERS 0 0 20 0
  TAKEOFF_004 13595.34 16231.86 0 0 &0
  TRIGGERS 0 0 20 0
  TAKEOFF_004 13885.31 16516.37 0 0 &0
  TRIGGERS 0 0 20 0
  TAKEOFF_004 13947.02 16464.49 0 0 &0
  TRIGGERS 0 0 20 0
  TAKEOFF_004 14015.82 16519.64 0 0 &0
  TRIGGERS 0 0 20 0
  TAKEOFF_004 13983.60 16545.31 0 0 &0
  TRIGGERS 0 0 20 0
[NStationary]
[Buildings]
[Bridge]
[House]
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  #9  
Old 07-13-2013, 07:08 PM
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Quote:
Originally Posted by FC99 View Post
Code:
[MAIN]
  MAP Net6Island/load.ini
  TIME 12.0
  CloudType 0
  CloudHeight 1000.0
  army 1
  playerNum 0
[SEASON]
  Year 1940
  Month 6
  Day 15
[WEATHER]
  WindDirection 0.0
  WindSpeed 0.0
  Gust 0
  Turbulence 0
[MDS]
  MDS_Radar_SetRadarToAdvanceMode 0
  MDS_Radar_RefreshInterval 0
  MDS_Radar_DisableVectoring 0
  MDS_Radar_EnableTowerCommunications 1
  MDS_Radar_ShipsAsRadar 0
  MDS_Radar_ShipRadar_MaxRange 100
  MDS_Radar_ShipRadar_MinHeight 100
  MDS_Radar_ShipRadar_MaxHeight 5000
  MDS_Radar_ShipSmallRadar_MaxRange 25
  MDS_Radar_ShipSmallRadar_MinHeight 0
  MDS_Radar_ShipSmallRadar_MaxHeight 2000
  MDS_Radar_ScoutsAsRadar 0
  MDS_Radar_ScoutRadar_MaxRange 2
  MDS_Radar_ScoutRadar_DeltaHeight 1500
  MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0
  MDS_Radar_ScoutGroundObjects_Alpha 5
  MDS_Radar_ScoutCompleteRecon 0
  MDS_Misc_DisableAIRadioChatter 0
  MDS_Misc_DespawnAIPlanesAfterLanding 1
  MDS_Misc_HidePlayersCountOnHomeBase 0
  MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0
  MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0
  MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0
[RespawnTime]
  Bigship 1800
  Ship 1800
  Aeroanchored 1800
  Artillery 1800
  Searchlight 1800
[Wing]
  usa0100
[usa0100]
  Planes 1
  Skill 1
  Class air.A_20C
  Fuel 100
  weapons default
[usa0100_Way]
  TAKEOFF_004 13162.99 16312.14 0 0 &0
  TRIGGERS 0 0 20 0
  TAKEOFF_004 13270.97 16310.50 0 0 &0
  TRIGGERS 0 0 20 0
  TAKEOFF_004 13274.79 16256.43 0 0 &0
  TRIGGERS 0 0 20 0
  TAKEOFF_004 13302.64 16230.22 0 0 &0
  TRIGGERS 0 0 20 0
  TAKEOFF_004 13595.34 16231.86 0 0 &0
  TRIGGERS 0 0 20 0
  TAKEOFF_004 13885.31 16516.37 0 0 &0
  TRIGGERS 0 0 20 0
  TAKEOFF_004 13947.02 16464.49 0 0 &0
  TRIGGERS 0 0 20 0
  TAKEOFF_004 14015.82 16519.64 0 0 &0
  TRIGGERS 0 0 20 0
  TAKEOFF_004 13983.60 16545.31 0 0 &0
  TRIGGERS 0 0 20 0
[NStationary]
[Buildings]
[Bridge]
[House]
Thank you!

Now I understand.
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