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  #1  
Old 06-30-2013, 06:42 AM
JtD JtD is offline
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You check the box and if there's an aircraft in visual range with waypoint option set to spotting, artillery will fire much more accurately, as long as the spotter is there. It won't fire without a spotter.

I you don't check the box, it will always fire, but less accurately.
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  #2  
Old 06-30-2013, 06:51 AM
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_RAAF_Smouch _RAAF_Smouch is offline
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So this function really is for the bigger calibre guns like the Howitzers and above.

They pass back information to the gun crew to make adjustments in the ranging salvo's until they get on target and then give the Fire For Effect.

Not really useful for smaller stuff like the 37mm or 20mm AAA.

Thanks for the replies guys

~S~
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  #3  
Old 06-30-2013, 07:08 AM
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Aviar Aviar is offline
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Quote:
Originally Posted by JtD View Post
You check the box and if there's an aircraft in visual range with waypoint option set to spotting, artillery will fire much more accurately, as long as the spotter is there. It won't fire without a spotter.

I you don't check the box, it will always fire, but less accurately.
Thank you. There is also a 'Spotter Used' checkbox for AAA units. Obviously, they are firing at enemy planes in flight, not ground units. So, exactly what does this 'Spotter' feature do for AAA units?

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Last edited by Aviar; 06-30-2013 at 07:16 AM.
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Old 06-30-2013, 08:37 AM
JtD JtD is offline
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I don't think it does anything for AAA when shooting aircraft or for machine guns. It might do something for the big guns when used in ground combat, but can't tell for sure, would have to check.
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  #5  
Old 06-30-2013, 10:46 AM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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This feature was implemented late (more like an easter egg) and just presents a basic functionality. It is planed to have it working for human player and for other units (like i.e. baloons) too. Once it got to its full functionality, there will be a proper documentation.

Sorry for the circumstances! :-/
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  #6  
Old 06-30-2013, 01:12 PM
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_RAAF_Smouch _RAAF_Smouch is offline
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Quote:
Originally Posted by EJGr.Ost_Caspar View Post
This feature was implemented late (more like an easter egg) and just presents a basic functionality. It is planed to have it working for human player and for other units (like i.e. baloons) too. Once it got to its full functionality, there will be a proper documentation.

Do I get a prize????
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  #7  
Old 06-30-2013, 04:58 PM
KG26_Alpha KG26_Alpha is offline
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Do I get a prize????
Sure.....stand over there and bend over......
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  #8  
Old 06-30-2013, 09:26 PM
slm slm is offline
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IMO this is a great addition. More variability to mission goals.

I don't know if there are plans for similar feature where a goal could be flying transport planes to some friendly bases (like bringing supplies or evacuating wounded etc), but that's another thing that could make both coop and dogfight missions more interesting. Some pilots could fly transports and some would escort those (like in current version missions fighters often protect bombers).
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  #9  
Old 07-01-2013, 01:02 PM
ECV56_Guevara ECV56_Guevara is offline
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Quote:
Originally Posted by _RAAF_Smouch View Post

Do I get a prize????
you better put on the line!!!!

http://forum.1cpublishing.eu/showpos...18&postcount=7
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  #10  
Old 07-01-2013, 01:45 PM
SPAD-1949 SPAD-1949 is offline
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Quote:
Originally Posted by EJGr.Ost_Caspar View Post
This feature was implemented late (more like an easter egg) and just presents a basic functionality. It is planed to have it working for human player and for other units (like i.e. baloons) too. Once it got to its full functionality, there will be a proper documentation.

Sorry for the circumstances! :-/
Will it be possible in reverse, if enemy planes pass artillery positions, that you will get (with some delay) information about position and flight direction?
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