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#1
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If you want to see skins and markings, you now have manually select them for each static aircraft in the FMB and save the changes before you can see them in the missions generated in the campaign. A lot of folks have raised this issue already. - AAA does fire. Their muzzle flash and tracer fire is much less prominent now, especially when viewed from a distance, particularly for smaller caliber AAA (20mm, 25mm, etc.). I was thinking the same thing until I noticed this. |
#2
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The shared kills feature seems to work fine.
But the server don't display the teams scores - cumulative or not. If you in the DT don't want to answer at any question about the dedicated server, say it. I'll stop to ask for information. But it can be interesting to know why you don't answer... Thx. |
#3
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#4
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Thx. |
#5
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-I tried strafing in some dgen campaigns and I saw that AAA didn't fire since 4.12. For example(in dgen campaigns too) when I fly over an airfield I dont see any black clouds which indicate heavy AAAs are firing. |
#6
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How do you acsess the technical tab in the tab menu for wingman commands etc, also there is an artillery spotter function and guns can be emplaced and linked to the spotter but is this working yet?
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#7
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Hi guys, great work on 4.12, the wait was definitely worth it.
One small bug though, the Wellington shows no squadron codes or roundel on the fuselage sides. |
#8
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Not sure why I didn't notice that until now but you're absolutely right.
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Find my missions and much more at Mission4Today.com |
#9
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You can find demo mission for Artillery spotting here. http://forum.1cpublishing.eu/showpos...7&postcount=17
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#10
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The Spotter plane waypoints are in almost a straight line across the enemy tanks, the U2v triggers the friendly artillery then it circles the target with fluttering elevators waggling its wings getting lower and lower. The waypoint contains no information to make the U2v behave this way as it should simply fly over the target to the next waypoint. Or am I missing something here ? |
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