Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik > Daidalos Team discussions

Reply
 
Thread Tools Display Modes
  #1  
Old 06-23-2013, 07:27 PM
Pursuivant Pursuivant is offline
Approved Member
 
Join Date: May 2010
Posts: 1,439
Default

Quote:
Originally Posted by baball View Post
You can resize the object viewer in FMB.
I tried that. It helps, but objects (but not planes, ships, armor, etc.) still appear to be centered too high up in the view window.

It's consistent for all objects, so I'm hoping it's a simple fix.
Reply With Quote
  #2  
Old 06-23-2013, 08:11 PM
nic727 nic727 is offline
Approved Member
 
Join Date: Feb 2012
Posts: 353
Default

That's a list of issue I have :
  • Can't change command in HOTAS command (last section in commands list)
  • Zoom-in and zoom-out automaticly when moving the mouse (find the problem. In the HOTAS command, I had for "zoom" Mouse axis Z so when moving the mouse, it's was bugged. I just turn off this command, but can't change to another command (see #1).
  • Sometimes I'm starting the game with zoom-in instead of normal view. But it's not the full zoom-in, it's like between normal and zoom-in. (Hope you understand )
  • On my laptop, I have a problem when I am in winter. Just see the pictures :





It's happening in almost all winter map for me. The two last pictures are in "Kurland Winter Online". The other pictures it was online in another map. Maybe it's just my laptop or it's the game itself and you never see that.

[*] Multiplayers 10b winter look strange :

  • Something we are seeing through boats :
  • Boats need to turn realisticly, because now it's just very strange and there is multiple water trail.




Some questions about new squad command :

1. What the command "start engine" do?
2. When we are #1 and and want to start from parking, the other plane from our squad don't move and stay on the parking. It could be nice to be able to say them to go on the runway (without crashing on you).
3. Could it be possible to have in conf.ini to have a way to make longer smoke trail?

Last edited by nic727; 06-23-2013 at 10:51 PM.
Reply With Quote
  #3  
Old 06-23-2013, 10:57 PM
Aardvark892 Aardvark892 is offline
Approved Member
 
Join Date: Dec 2010
Posts: 29
Default Wingman taxi to takeoff?

Do I understand correctly that only flights made up of ONLY AI will taxi to takeoff? Will it become possible in 4.13 or higher for a player and his wingmen to taxi to takeoff? If it possible in 4.12, I seem to have missed something. Thanks, Team Daidalos for superb work... I stand by a comment I made around 4.10 or something that you guys have made it IL2 5 point Oh.
Reply With Quote
  #4  
Old 06-24-2013, 11:02 AM
Baddington_VA Baddington_VA is offline
Approved Member
 
Join Date: Jun 2013
Location: New Zealand
Posts: 53
Default Missing bridges

Just installed 4.12 without a problem.
Until flying an offline mission built on 4.11.
Winter Slovakia map, had the moving vehicle targets missing.
It also appears all the bridges on the map have disappeared.


Checked again today on FMB. Bridges are still missing.
This appears to only be on the ''Slovakia winter'' and ''Slovakia winter light''.

Last edited by Baddington_VA; 06-25-2013 at 06:01 AM. Reason: update
Reply With Quote
  #5  
Old 06-24-2013, 12:02 AM
FC99's Avatar
FC99 FC99 is offline
Approved Member
 
Join Date: Dec 2008
Posts: 249
Default

Quote:
Originally Posted by nic727 View Post
Some questions about new squad command :

1. What the command "start engine" do?
2. When we are #1 and and want to start from parking, the other plane from our squad don't move and stay on the parking. It could be nice to be able to say them to go on the runway (without crashing on you).
Quote:
Originally Posted by Aardvark892 View Post
Do I understand correctly that only flights made up of ONLY AI will taxi to takeoff? Will it become possible in 4.13 or higher for a player and his wingmen to taxi to takeoff? If it possible in 4.12, I seem to have missed something. Thanks, Team Daidalos for superb work... I stand by a comment I made around 4.10 or something that you guys have made it IL2 5 point Oh.
Taxi to takeoff works for humans and AI. When player is a leader AI will not start their engines until ordered by player. That enables player to get ready for flight. Keep in mind that taxi to takeoff is not intended to be foolproof.

It is important that mission builder make mission in way that is as easy for AI as possible. It is not realistic to expect that planes from a flight can be spread all around and that they will perfectly form up and takoff. Taxiing is not main purpose of this sim, it should be used only for spicing up the missions.
__________________
Reply With Quote
  #6  
Old 06-24-2013, 12:33 AM
Notorious M.i.G. Notorious M.i.G. is offline
Approved Member
 
Join Date: Mar 2013
Posts: 46
Default



Taken in the SB-2, though it also happened in the Pe-8 and I assume also happens in the other bombsights. The ring is too big for the screen res, so I can't actually see when the loop and arrow overlap if it's anywhere in the 6 o'clock area of the sight - which is where it ends up a lot of the time in the SB-2.
Reply With Quote
  #7  
Old 06-24-2013, 08:55 AM
_1SMV_Gitano _1SMV_Gitano is offline
Approved Member
 
Join Date: Oct 2007
Posts: 217
Default

Quote:
Originally Posted by Notorious M.i.G. View Post


Taken in the SB-2, though it also happened in the Pe-8 and I assume also happens in the other bombsights. The ring is too big for the screen res, so I can't actually see when the loop and arrow overlap if it's anywhere in the 6 o'clock area of the sight - which is where it ends up a lot of the time in the SB-2.
You should be able to zoom out and see the whole ring.
__________________
Reply With Quote
  #8  
Old 06-24-2013, 09:45 AM
manfas manfas is offline
Registered Member
 
Join Date: Jun 2013
Posts: 1
Default shared kills

What are your experiences with the shared kills option?
When I play the static campaigns shared kills option works perfectly but in the dynamic campaigns something is going wrong.
I had two shared kills in my dynamic campaign (soviet figher campaign,I-16, Lvov,1941) so far and in every such case I got the message about it -"enemy aircraft destroyed(shared kill)". The shared kill was also marked on the debriefing map after the mission but there was one complete kill (not 0.5) beside my name and another complete kill beside the name of the other pilot from my squadron who had the shared kill with me. It looks like we shot down two planes instead of one together. When I checked the list of the my victories there also was no information that these two planes (BF-109 & Ju-87) was credited to my tally as the shared kills.
Reply With Quote
  #9  
Old 06-24-2013, 10:38 AM
=FPS=Salsero =FPS=Salsero is offline
Approved Member
 
Join Date: Sep 2009
Posts: 45
Default

Quote:
Originally Posted by _1SMV_Gitano View Post
You should be able to zoom out and see the whole ring.
Well, actually there should be no need to do that. Just make the scaling fully automatic to make the reticle to fit.

At the moment the level bombers are the most seriously handicapped folks. Even more than Il-10 pilots in dogfight.
Reply With Quote
  #10  
Old 06-24-2013, 11:44 AM
302_Corsair 302_Corsair is offline
Approved Member
 
Join Date: Jun 2010
Posts: 21
Default

FMB
1. RED/BLUE Recon Planes lists do not works. If I add some RED aircrafts to the list, they appear also in BLUE Recon Planes, and vice versa.
2. Fog of War Icons do not appear (yes, I did uncheck in difficuly options). I think this is something with point 1.
3. Target Destroy (moving column) do not follows this column
4. Targets Defence/Defence Ground. This is an old issue. I don't understand why Destruction level can't be set to 100% (it's grey). For example If I set this objective for red team and I want blue team must destroy everything in this targets circle to complete the objective, I can't because max available option is 75%.
You could ask: "Why don't you set target Destroy grround and apply for blue?"
The answear is: "Because in the case when I do this targets won't display correctly for each team."
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:15 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.