![]() |
|
|
|
#1
|
|||
|
|||
|
I tried that. It helps, but objects (but not planes, ships, armor, etc.) still appear to be centered too high up in the view window.
It's consistent for all objects, so I'm hoping it's a simple fix. |
|
#2
|
|||
|
|||
|
That's a list of issue I have :
![]() ![]() ![]() ![]() It's happening in almost all winter map for me. The two last pictures are in "Kurland Winter Online". The other pictures it was online in another map. Maybe it's just my laptop or it's the game itself and you never see that. [*] Multiplayers 10b winter look strange : ![]()
Some questions about new squad command : 1. What the command "start engine" do? 2. When we are #1 and and want to start from parking, the other plane from our squad don't move and stay on the parking. It could be nice to be able to say them to go on the runway (without crashing on you). 3. Could it be possible to have in conf.ini to have a way to make longer smoke trail? Last edited by nic727; 06-23-2013 at 10:51 PM. |
|
#3
|
|||
|
|||
|
Do I understand correctly that only flights made up of ONLY AI will taxi to takeoff? Will it become possible in 4.13 or higher for a player and his wingmen to taxi to takeoff? If it possible in 4.12, I seem to have missed something. Thanks, Team Daidalos for superb work... I stand by a comment I made around 4.10 or something that you guys have made it IL2 5 point Oh.
|
|
#4
|
|||
|
|||
|
Just installed 4.12 without a problem.
Until flying an offline mission built on 4.11. Winter Slovakia map, had the moving vehicle targets missing. It also appears all the bridges on the map have disappeared. Checked again today on FMB. Bridges are still missing. This appears to only be on the ''Slovakia winter'' and ''Slovakia winter light''. Last edited by Baddington_VA; 06-25-2013 at 06:01 AM. Reason: update |
|
#5
|
||||
|
||||
|
Quote:
Quote:
It is important that mission builder make mission in way that is as easy for AI as possible. It is not realistic to expect that planes from a flight can be spread all around and that they will perfectly form up and takoff. Taxiing is not main purpose of this sim, it should be used only for spicing up the missions.
__________________
|
|
#6
|
|||
|
|||
![]() Taken in the SB-2, though it also happened in the Pe-8 and I assume also happens in the other bombsights. The ring is too big for the screen res, so I can't actually see when the loop and arrow overlap if it's anywhere in the 6 o'clock area of the sight - which is where it ends up a lot of the time in the SB-2. |
|
#7
|
|||
|
|||
|
Quote:
__________________
|
|
#8
|
|||
|
|||
|
What are your experiences with the shared kills option?
When I play the static campaigns shared kills option works perfectly but in the dynamic campaigns something is going wrong. I had two shared kills in my dynamic campaign (soviet figher campaign,I-16, Lvov,1941) so far and in every such case I got the message about it -"enemy aircraft destroyed(shared kill)". The shared kill was also marked on the debriefing map after the mission but there was one complete kill (not 0.5) beside my name and another complete kill beside the name of the other pilot from my squadron who had the shared kill with me. It looks like we shot down two planes instead of one together. When I checked the list of the my victories there also was no information that these two planes (BF-109 & Ju-87) was credited to my tally as the shared kills. |
|
#9
|
|||
|
|||
|
Well, actually there should be no need to do that. Just make the scaling fully automatic to make the reticle to fit.
At the moment the level bombers are the most seriously handicapped folks. Even more than Il-10 pilots in dogfight. |
|
#10
|
|||
|
|||
|
FMB
1. RED/BLUE Recon Planes lists do not works. If I add some RED aircrafts to the list, they appear also in BLUE Recon Planes, and vice versa. 2. Fog of War Icons do not appear (yes, I did uncheck in difficuly options). I think this is something with point 1. 3. Target Destroy (moving column) do not follows this column 4. Targets Defence/Defence Ground. This is an old issue. I don't understand why Destruction level can't be set to 100% (it's grey). For example If I set this objective for red team and I want blue team must destroy everything in this targets circle to complete the objective, I can't because max available option is 75%. You could ask: "Why don't you set target Destroy grround and apply for blue?" The answear is: "Because in the case when I do this targets won't display correctly for each team." |
![]() |
| Thread Tools | |
| Display Modes | |
|
|