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#11
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Not a bug, but it would be nice to have a different resolution for the UI and the game itself for us with very widescreens, aka eyefinity: When using bevel-compensation it happens, that a portion of the info needed is hidden behind the bezels. I QMB its difficult to set up a scenario this way. Sure my bezels are not the smallest but anyway....4.12 really rocks!!!!! Thank you TD!!
Last edited by cellinsky; 06-21-2013 at 10:27 AM. |
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