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  #1  
Old 06-24-2013, 03:21 AM
Bearcat Bearcat is offline
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Quote:
Originally Posted by Jumoschwanz View Post
You mean compared to all the times in real life that you fired on Mustangs and they did not spin as much? Just want to know what real information you are basing your complaint on.....

Like Caspar said, it does not have to be beautiful, it has to be realistic, which might run against what a lot of modders attempt with their hacks, trying to change the sim so it suits their Western Hollywood wet dreams of what WWII aviation was like.

Daidalos does it's research, makes the best decisions and puts in the effort to improving the sims enjoyment for adult simmers. Anyone that has any patience knows they are on the job and if they wait most issues will be sorted in the next patch.

For those who are lacking that adult quality, patience, then hack away....

As usual I will enjoy the latest official patch of the sim, adjust to it's changes and have fun.
Thanks Daidalos
Well Daium!! You don't have to be so condescending.. so based on your assessment then it must have been wrong all along until now huh..? I am just making a friggin comment man so don't act like I slandered your mother or something.. Save the nasty BS for someone else.. Notice I said 4.11.1 .. not HSFX or UPRC3

TD please check out this very short video..



This was a 16 vs 16 fight in the QMB.. Notice I have 7 planes attacking me or getting ready to and not a friendly in sight.. My wingman was nowhere to be found.. When I went to friendly padlock I couldn't find a friendly close enough to lock on to... That drives me nuts.. Here I have a rig that can actually run a 32 vs 32 mission .. and by myself it is useless because it is even worse with more planes.. of course.. I am usually dead by then.. I was surprised I actually survived long enough to get 7 on me.. This is with Average blue and ace veteran red... go figure... and other times I could swear there is a live guy in there with me.. Don't get me wrong guys... I appreciate 4.12.. but this AI thing drives me nuts...

I like the sounds thing.. that is really nice... and the widescreen and I also noticed that the speedbar stayed where I set it last which it used to not do.. is that a new feature from 4.12 or is that a part of the infamous W7 Read Only bug .. (a close relative of the W7 cut and paste bug.. not at all related to anything TD did/does but purely MS snafu business )

Last edited by Bearcat; 06-24-2013 at 03:55 AM.
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Old 06-26-2013, 08:28 PM
Woke Up Dead Woke Up Dead is offline
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What does the "smart axis" toggle switch in the Controls Hardware do? I'm pretty sure this is a new feature and I couldn't find a reference to it in the 4.12 read-me pdf.
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Old 06-26-2013, 10:31 PM
satanofsaturn satanofsaturn is offline
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So you can enable "smart axis" and you don't get the same option for allies? please work on this for 4.13!
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Old 06-27-2013, 02:02 AM
stovak stovak is offline
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Quote:
Originally Posted by Woke Up Dead View Post
What does the "smart axis" toggle switch in the Controls Hardware do? I'm pretty sure this is a new feature and I couldn't find a reference to it in the 4.12 read-me pdf.
This was introduced in 4.11.

From the guide:

Smart Axis
Dual throttle has turned out to be little problematic if player has only two throttles and plane
has more than two engines. Normally if player has dual throttle, he has power 1 and power 2
mapped and old power (all) axis unmapped. If player wants to fly plane with more engines
that two, he needs to go to controls menu and map one of the throttle axis to the old power
axis which controls all engines.
When the smart axis feature is enabled and user has only power 1 & 2 mapped and plane has
four engines, the power 1 handles both left side engines and power 2 both right side engines.
With three engine planes, the center engine gets average value of both levers. Prop pitch
works similar way.
To enable this feature, add following in conf.ini under [rts] section.
[rts]
UseSmartAxis=1

Last edited by stovak; 06-27-2013 at 02:36 AM.
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