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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Changes how the packets are handled and it might reduce the overhead required to process them. In some cases it could provide a performance increase. You can easily experiment and then if it provides no tangible benefit then you can always switch back.
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#2
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See how others are experiencing lag when you do. It's possible that the server is trying to host too many players at once.
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#3
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Quote:
If its Battlefield1 like he mentioned, then it's fully capable of handling 64 players without lag or performance issues. We tested this on several of our heavier scenarios and all was fine. We did retire a couple of scenarios as they caused persistent and periodic stutter for most players but that was a map object issu (NW Germany has too many objects). More recently I discovered that 6 C-47s dropping 16 paratroopers each will kill the server and lag everyone out. Did that just once
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