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IL-2 Sturmovik The famous combat flight simulator.

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Old 06-13-2013, 02:02 AM
IceFire IceFire is offline
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Quote:
Originally Posted by Black_Sage29 View Post
I usually play On LAN network settings since that's the fastest speed

I always thought setting it to ISDN would cause things to slow down
Changes how the packets are handled and it might reduce the overhead required to process them. In some cases it could provide a performance increase. You can easily experiment and then if it provides no tangible benefit then you can always switch back.
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Old 06-13-2013, 06:33 AM
MaxGunz MaxGunz is offline
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See how others are experiencing lag when you do. It's possible that the server is trying to host too many players at once.
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Old 06-13-2013, 08:57 PM
IceFire IceFire is offline
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Originally Posted by MaxGunz View Post
See how others are experiencing lag when you do. It's possible that the server is trying to host too many players at once.
It's a good point. Some cases can be attributed to server issues.

If its Battlefield1 like he mentioned, then it's fully capable of handling 64 players without lag or performance issues. We tested this on several of our heavier scenarios and all was fine. We did retire a couple of scenarios as they caused persistent and periodic stutter for most players but that was a map object issu (NW Germany has too many objects).

More recently I discovered that 6 C-47s dropping 16 paratroopers each will kill the server and lag everyone out. Did that just once But that would show on the user side as net lag, rather than a performance related freeze or stutter.
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