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IL-2 Sturmovik The famous combat flight simulator.

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Old 09-23-2008, 04:31 AM
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secretone secretone is offline
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FYI- You can do some neat stuff offline with the FMB. I created a scenario with an F4F and 2 Avengers taking off a CVE and nailing a uboat! Sometimes the uboat flak shoots down a plane or two. Usually the uboat is torpedoed.
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Old 09-25-2008, 03:46 AM
Skoshi Tiger Skoshi Tiger is offline
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Just a quick quesion. We've been told that a computer capable of playing IL2 on High graphics settings today will probably play SOW of reduced settings.

My question is will SOW on low setting look as good as IL2 on High settings?
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Old 09-25-2008, 12:11 PM
Lodestone Lodestone is offline
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Quote:
Originally Posted by Skoshi Tiger View Post
Just a quick quesion. We've been told that a computer capable of playing IL2 on High graphics settings today will probably play SOW of reduced settings.

My question is will SOW on low setting look as good as IL2 on High settings?
I cannot speak for Oleg of course but he has said, for instance, that in SoW there are only fully modeled 3-D trees. He has also said there are many more LOD's for planes than in IL-2. So even right there that is an improvement over IL-2. I think Skoshi that the answer to this is yes..SoW will look as good on low settings as IL-2 on highest settings. Maybe not texture-wise, but definitely in model detail. My own guess is that lowest settings for SoW will look better than 'perfect' IL-2 even in textures. Or at least here's hoping
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Old 09-27-2008, 05:52 PM
41Sqn_Stormcrow
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What bothers me a little is that Oleg wrote that he'll fixe medium quality for online play if I understood well. I understand that through fixing this everyone should get the same chances even with a low end computer. On the other hand you'll just get medium quality if you play together with some friends with same high end computers.

I think quality should be set by the host/server. Most servers will choose quality that will fit most of their audience anyhow (after a try and error period of course to find good settings) in order to get their house full of players. But it leaves everyone to decide if he uses better quality when flying in a coop for instance ...
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Old 09-27-2008, 09:21 PM
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up to now all cockpits for SoW are as in IL2 empty. I'd like to know if there'll be for SoW no longer ghost planes but some with manned cockpits where you can see the pilot's hand on the stick and the legs as in so many other simulations. This is really important to get a first person impression and with today's technic this is already very realistic looking.
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Old 09-28-2008, 12:43 AM
Skoshi Tiger Skoshi Tiger is offline
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Quote:
Originally Posted by 41Sqn_Stormcrow View Post
up to now all cockpits for SoW are as in IL2 empty. I'd like to know if there'll be for SoW no longer ghost planes but some with manned cockpits where you can see the pilot's hand on the stick and the legs as in so many other simulations. This is really important to get a first person impression and with today's technic this is already very realistic looking.
The problem is that the body of the pilot would obscure some instruments. (Just like the Joystick in some planes obscures the instrument now - only it would be worse) Then we'ld need a set of command to move the body of the pilot out of the way. 6DOF would only work to a certain point. The last thing in combat I want to be doing is moving my head to unnatural positions to see some guage!
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Old 09-28-2008, 01:53 AM
Avimimus Avimimus is offline
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DCS:BS does it by having a key that toggles the people on and off.
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