![]() |
|
#1
|
||||
|
||||
![]()
FYI- You can do some neat stuff offline with the FMB. I created a scenario with an F4F and 2 Avengers taking off a CVE and nailing a uboat! Sometimes the uboat flak shoots down a plane or two. Usually the uboat is torpedoed.
|
#2
|
|||
|
|||
![]()
Just a quick quesion. We've been told that a computer capable of playing IL2 on High graphics settings today will probably play SOW of reduced settings.
My question is will SOW on low setting look as good as IL2 on High settings? |
#3
|
|||
|
|||
![]() Quote:
![]() ![]() |
#4
|
|||
|
|||
![]()
What bothers me a little is that Oleg wrote that he'll fixe medium quality for online play if I understood well. I understand that through fixing this everyone should get the same chances even with a low end computer. On the other hand you'll just get medium quality if you play together with some friends with same high end computers.
I think quality should be set by the host/server. Most servers will choose quality that will fit most of their audience anyhow (after a try and error period of course to find good settings) in order to get their house full of players. But it leaves everyone to decide if he uses better quality when flying in a coop for instance ... |
#5
|
|||
|
|||
![]()
up to now all cockpits for SoW are as in IL2 empty. I'd like to know if there'll be for SoW no longer ghost planes but some with manned cockpits where you can see the pilot's hand on the stick and the legs as in so many other simulations. This is really important to get a first person impression and with today's technic this is already very realistic looking.
|
#6
|
|||
|
|||
![]() Quote:
|
#7
|
|||
|
|||
![]()
DCS:BS does it by having a key that toggles the people on and off.
|
![]() |
Thread Tools | |
Display Modes | |
|
|